print type data in catalog.xml

This commit is contained in:
Chris Danford
2004-07-18 02:38:52 +00:00
parent dc8dc0b36a
commit 3ddf22f4d8
2 changed files with 61 additions and 3 deletions
+60 -3
View File
@@ -14,7 +14,12 @@
#include <set>
#include "Foreach.h"
#include "GameManager.h"
#include "StyleUtil.h"
#include "ThemeManager.h"
#include "PrefsManager.h"
#define SHOW_PLAY_MODE(pm) THEME->GetMetricB("CatalogXml",ssprintf("ShowPlayMode%s",PlayModeToString(pm).c_str()))
#define SHOW_STYLE(ps) THEME->GetMetricB("CatalogXml",ssprintf("ShowStyle%s",Capitalize((ps)->m_szName).c_str()))
void SaveCatalogXml()
{
@@ -106,7 +111,8 @@ void SaveCatalogXml()
GAMESTATE->GetDifficultiesToShow( vDiffs );
for( set<Difficulty>::const_iterator iter = vDiffs.begin(); iter != vDiffs.end(); iter++ )
{
pNode->AppendChild( "Difficulty", DifficultyToString(*iter) );
XNode* pNode2 = pNode->AppendChild( "Difficulty", DifficultyToString(*iter) );
pNode2->AppendAttr( "DisplayAs", DifficultyToThemedString(*iter) );
}
}
@@ -117,7 +123,8 @@ void SaveCatalogXml()
GAMESTATE->GetCourseDifficultiesToShow( vDiffs );
for( set<CourseDifficulty>::const_iterator iter = vDiffs.begin(); iter != vDiffs.end(); iter++ )
{
pNode->AppendChild( "CourseDifficulty", CourseDifficultyToString(*iter) );
XNode* pNode2 = pNode->AppendChild( "CourseDifficulty", CourseDifficultyToString(*iter) );
pNode2->AppendAttr( "DisplayAs", CourseDifficultyToThemedString(*iter) );
}
}
@@ -128,7 +135,57 @@ void SaveCatalogXml()
GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_CurGame, vStepsTypes );
for( vector<StepsType>::const_iterator iter = vStepsTypes.begin(); iter != vStepsTypes.end(); iter++ )
{
pNode->AppendChild( "StepsType", GAMEMAN->StepsTypeToString(*iter) );
XNode* pNode2 = pNode->AppendChild( "StepsType", GAMEMAN->StepsTypeToString(*iter) );
pNode2->AppendAttr( "DisplayAs", GAMEMAN->StepsTypeToThemedString(*iter) );
}
}
{
XNode* pNode = xml.AppendChild( "PlayModesToShow" );
FOREACH_PlayMode( pm )
{
if( !SHOW_PLAY_MODE(pm) )
continue;
XNode* pNode2 = pNode->AppendChild( "PlayMode", PlayModeToString(pm) );
pNode2->AppendAttr( "DisplayAs", PlayModeToThemedString(pm) );
}
}
{
XNode* pNode = xml.AppendChild( "StylesToShow" );
vector<const Style*> vpStyle;
GAMEMAN->GetStylesForGame( GAMESTATE->m_CurGame, vpStyle );
FOREACH( const Style*, vpStyle, pStyle )
{
if( !SHOW_STYLE(*pStyle) )
continue;
StyleID sID;
sID.FromStyle( (*pStyle) );
const Style *pStyle = sID.ToStyle();
XNode* pNode2 = pNode->AppendChild( sID.CreateNode() );
pNode2->AppendAttr( "DisplayAs", GAMEMAN->StyleToThemedString(pStyle) );
}
}
{
XNode* pNode = xml.AppendChild( "MetersToShow" );
for( int i=MIN_METER; i<=MAX_METER; i++ )
{
XNode* pNode2 = pNode->AppendChild( "Meter", ssprintf("Meter%d",i) );
pNode2->AppendAttr( "DisplayAs", ssprintf("%d",i) );
}
}
{
XNode* pNode = xml.AppendChild( "GradesToShow" );
FOREACH_UsedGrade( g )
{
XNode* pNode2 = pNode->AppendChild( "Grade", GradeToString(g) );
pNode2->AppendAttr( "DisplayAs", GradeToThemedString(g) );
}
}
+1
View File
@@ -51,6 +51,7 @@ CString GradeToOldString( Grade g ); // "AAA", "B", etc for backward compatibili
CString GradeToThemedString( Grade g );
Grade StringToGrade( const CString &s );
#define FOREACH_Grade( g ) FOREACH_ENUM( Grade, NUM_GRADES, g )
#define FOREACH_UsedGrade( g ) FOREACH_ENUM( Grade, PREFSMAN->m_iNumGradeTiersUsed, g )
#endif