return a bool: true if all parts loaded

This commit is contained in:
Glenn Maynard
2006-06-24 00:59:23 +00:00
parent 9a5374e23f
commit 3dbd1bec71
2 changed files with 8 additions and 8 deletions
+7 -7
View File
@@ -628,14 +628,14 @@ void ScreenManager::SetNewScreen( const RString &sScreenName )
m_sDelayedScreen = sScreenName;
}
Screen *ScreenManager::ActivatePreparedScreenAndBackground( const RString &sScreenName )
bool ScreenManager::ActivatePreparedScreenAndBackground( const RString &sScreenName )
{
//
// Find the prepped screen.
//
LoadedScreen ls;
if( !GetPreppedScreen(sScreenName, ls) )
return NULL;
return false;
// Find the prepared shared background (if any), and activate it.
RString sNewBGA = THEME->GetPathB(sScreenName,"background");
@@ -675,7 +675,7 @@ Screen *ScreenManager::ActivatePreparedScreenAndBackground( const RString &sScre
MESSAGEMAN->Broadcast( Message_ScreenChanged );
return ls.m_pScreen;
return true;
}
void ScreenManager::LoadDelayedScreen()
@@ -688,7 +688,7 @@ void ScreenManager::LoadDelayedScreen()
/* If the screen is already prepared, activate it before performing any cleanup, so
* it doesn't get deleted by cleanup. */
Screen *pScreen = ActivatePreparedScreenAndBackground( sScreenName );
bool bLoaded = ActivatePreparedScreenAndBackground( sScreenName );
vector<Actor*> apActorsToDelete;
if( g_setGroupedScreens.find(sScreenName) == g_setGroupedScreens.end() )
@@ -706,11 +706,11 @@ void ScreenManager::LoadDelayedScreen()
}
/* If the screen wasn't already prepared, load it. */
if( pScreen == NULL )
if( !bLoaded )
{
PrepareScreen( sScreenName );
pScreen = ActivatePreparedScreenAndBackground( sScreenName );
ASSERT( pScreen != NULL );
bLoaded = ActivatePreparedScreenAndBackground( sScreenName );
ASSERT( bLoaded );
}
if( !apActorsToDelete.empty() )
+1 -1
View File
@@ -83,7 +83,7 @@ private:
Screen *MakeNewScreen( const RString &sName );
void LoadDelayedScreen();
Screen *ActivatePreparedScreenAndBackground( const RString &sScreenName );
bool ActivatePreparedScreenAndBackground( const RString &sScreenName );
ScreenMessage PopTopScreenInternal( bool bSendLoseFocus = true );
void RunConcurrentlyPrepareScreen();