log cleanup
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@@ -115,6 +115,8 @@ namespace ScreenManagerUtil
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/* Add a screen to g_ScreenStack. This is the only function that adds to g_ScreenStack. */
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/* Add a screen to g_ScreenStack. This is the only function that adds to g_ScreenStack. */
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void PushLoadedScreen( const LoadedScreen &ls )
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void PushLoadedScreen( const LoadedScreen &ls )
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{
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{
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LOG->Trace( "PushScreen: \"%s\"", ls.m_pScreen->GetName().c_str() );
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// Be sure to push the screen first, so GetTopScreen returns the screen
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// Be sure to push the screen first, so GetTopScreen returns the screen
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// during BeginScreen.
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// during BeginScreen.
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g_ScreenStack.push_back( ls );
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g_ScreenStack.push_back( ls );
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@@ -597,7 +599,6 @@ bool ScreenManager::ActivatePreparedScreenAndBackground( const RString &sScreenN
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}
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}
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else
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else
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{
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{
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LOG->Trace("... PushScreen");
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PushLoadedScreen( ls );
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PushLoadedScreen( ls );
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}
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}
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}
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}
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@@ -28,8 +28,6 @@ ScreenWithMenuElements::ScreenWithMenuElements()
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void ScreenWithMenuElements::Init()
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void ScreenWithMenuElements::Init()
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{
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{
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LOG->Trace( "ScreenWithMenuElements::Init()" );
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PLAY_MUSIC.Load( m_sName, "PlayMusic" );
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PLAY_MUSIC.Load( m_sName, "PlayMusic" );
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CANCEL_TRANSITIONS_OUT.Load( m_sName, "CancelTransitionsOut" );
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CANCEL_TRANSITIONS_OUT.Load( m_sName, "CancelTransitionsOut" );
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TIMER_SECONDS.Load( m_sName, "TimerSeconds" );
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TIMER_SECONDS.Load( m_sName, "TimerSeconds" );
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