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@@ -3,6 +3,9 @@
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#include "ThemeManager.h"
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#include "SongManager.h"
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/* If this actor is used anywhere other than SelectGroup, we
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* can add a setting that changes which metric group we pull
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* settings out of, so it can be configured separately. */
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#define BUTTON_X THEME->GetMetricF("SelectGroup","ButtonX")
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#define BUTTON_START_Y THEME->GetMetricF("SelectGroup","ButtonStartY")
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#define BUTTON_SPACING_Y THEME->GetMetricF("SelectGroup","ButtonSpacingY")
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@@ -2,6 +2,9 @@
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#include "MusicList.h"
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#include "ThemeManager.h"
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/* If this actor is used anywhere other than SelectGroup, we
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* can add a setting that changes which metric group we pull
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* settings out of, so it can be configured separately. */
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#define TITLES_START_X THEME->GetMetricF("SelectGroup","TitlesStartX")
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#define TITLES_SPACING_X THEME->GetMetricF("SelectGroup","TitlesSpacingX")
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#define TITLES_START_Y THEME->GetMetricF("SelectGroup","TitlesStartY")
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@@ -295,7 +295,8 @@ void Player::Step( int col )
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int iIndexOverlappingNote = -1; // leave as -1 if we don't find any
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// Start at iIndexStartLookingAt and search outward. The first one note overlaps the player's hit (this is the closest match).
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// Start at iIndexStartLookingAt and search outward. The first one note
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// overlaps the player's hit (this is the closest match).
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for( int delta=0; delta <= iNumElementsToExamine; delta++ )
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{
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int iCurrentIndexEarlier = iIndexStartLookingAt - delta;
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