Files
itgmania212121/stepmania/src/GroupList.cpp
T
Glenn Maynard 3d84bc6135 Comments.
2002-08-24 22:49:10 +00:00

179 lines
4.6 KiB
C++

#include "stdafx.h"
#include "GroupList.h"
#include "ThemeManager.h"
#include "SongManager.h"
/* If this actor is used anywhere other than SelectGroup, we
* can add a setting that changes which metric group we pull
* settings out of, so it can be configured separately. */
#define BUTTON_X THEME->GetMetricF("SelectGroup","ButtonX")
#define BUTTON_START_Y THEME->GetMetricF("SelectGroup","ButtonStartY")
#define BUTTON_SPACING_Y THEME->GetMetricF("SelectGroup","ButtonSpacingY")
#define BUTTON_SELECTED_X THEME->GetMetricF("SelectGroup","ButtonSelectedX")
GroupList::GroupList()
{
m_iSelection = m_iTop = 0;
}
void GroupList::DoneAddingGroups()
{
int i;
for( i=0; i<min(m_textLabels.GetSize(), MAX_GROUPS_ONSCREEN); i++ )
{
m_sprButton[i].Load( THEME->GetPathTo("Graphics","select group button") );
m_sprButton[i].SetXY( BUTTON_X, BUTTON_START_Y + i*BUTTON_SPACING_Y );
this->AddSubActor( &m_sprButton[i] );
this->AddSubActor( &m_screenLabels[i] );
}
for( i=0; i<min(m_textLabels.GetSize(), MAX_GROUPS_ONSCREEN); i++ )
{
m_screenLabels[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_screenLabels[i].SetXY( BUTTON_X, BUTTON_START_Y + i*BUTTON_SPACING_Y );
m_screenLabels[i].SetZoom( 0.8f );
m_screenLabels[i].SetShadowLength( 2 );
CString sGroupName = m_textLabels[i];
}
SetLabels();
AfterChange();
}
void GroupList::SetLabels()
{
for( int i=0; i<min(m_textLabels.GetSize(), MAX_GROUPS_ONSCREEN); i++ )
{
CString &label = m_textLabels[m_iTop+i];
m_screenLabels[i].SetText( SONGMAN->ShortenGroupName( label ) );
if( m_iTop+i == 0 ) m_screenLabels[i].TurnRainbowOn();
else {
m_screenLabels[i].TurnRainbowOff();
m_screenLabels[i].SetDiffuseColor( SONGMAN->GetGroupColor(label) );
}
}
}
void GroupList::BeforeChange()
{
int iSel = m_iSelection-m_iTop;
m_sprButton[iSel].BeginTweening( 0.2f );
m_sprButton[iSel].SetTweenX( BUTTON_X );
m_sprButton[iSel].SetEffectNone();
m_screenLabels[iSel].BeginTweening( 0.2f );
m_screenLabels[iSel].SetTweenX( BUTTON_X );
m_screenLabels[iSel].SetEffectNone();
}
void GroupList::AfterChange()
{
int iSel = m_iSelection-m_iTop;
m_sprButton[iSel].BeginTweening( 0.2f );
m_sprButton[iSel].SetTweenX( BUTTON_SELECTED_X );
m_sprButton[iSel].SetEffectGlowing();
m_screenLabels[iSel].BeginTweening( 0.2f );
m_screenLabels[iSel].SetTweenX( BUTTON_SELECTED_X );
m_screenLabels[iSel].SetEffectGlowing();
}
void GroupList::Up()
{
BeforeChange();
if( m_iSelection == 0 )
SetSelection(m_textLabels.GetSize()-1);
else
SetSelection(m_iSelection-1);
AfterChange();
}
void GroupList::Down()
{
BeforeChange();
SetSelection((m_iSelection+1) % m_textLabels.GetSize());
AfterChange();
}
void GroupList::AddGroup(CString name)
{
m_textLabels.Add(name);
}
void GroupList::SetSelection( int sel )
{
BeforeChange();
if( sel == m_iSelection ) ;
else if( sel == m_iSelection+1 ) {
if( m_iSelection >= MAX_GROUPS_ONSCREEN/2 )
m_iTop++;
} else if( sel == m_iSelection-1 ) {
if(m_iSelection < m_textLabels.GetSize() - MAX_GROUPS_ONSCREEN/2)
m_iTop--;
} else {
/* We're jumping somewhere else; just put the top somewhere
* reasonable. */
m_iTop = sel - MAX_GROUPS_ONSCREEN/2;
}
m_iSelection=sel;
m_iTop = clamp( m_iTop, 0, m_textLabels.GetSize()-MAX_GROUPS_ONSCREEN );
/* The current selection must always be visible. */
ASSERT( m_iTop <= m_iSelection );
ASSERT( m_iTop+MAX_GROUPS_ONSCREEN > m_iSelection );
SetLabels();
AfterChange();
}
void GroupList::TweenOnScreen()
{
for( int i=0; i<min(m_textLabels.GetSize(), MAX_GROUPS_ONSCREEN); i++ )
{
m_sprButton[i].SetX( BUTTON_X+400 );
m_sprButton[i].BeginTweeningQueued( 0.1f*i, TWEEN_BOUNCE_END );
m_sprButton[i].BeginTweeningQueued( 0.2f, TWEEN_BOUNCE_END );
m_sprButton[i].SetTweenX( BUTTON_X );
m_screenLabels[i].SetX( BUTTON_X+400 );
m_screenLabels[i].BeginTweeningQueued( 0.1f*i, TWEEN_BOUNCE_END );
m_screenLabels[i].BeginTweeningQueued( 0.2f, TWEEN_BOUNCE_END );
m_screenLabels[i].SetTweenX( BUTTON_X );
}
}
void GroupList::TweenOffScreen()
{
for( int i=0; i<min(m_textLabels.GetSize(), MAX_GROUPS_ONSCREEN); i++ )
{
if( i == m_iSelection )
m_sprButton[i].BeginTweeningQueued( 1.0f, TWEEN_BOUNCE_BEGIN );
else
m_sprButton[i].BeginTweeningQueued( 0.1f*i, TWEEN_BOUNCE_BEGIN );
m_sprButton[i].BeginTweeningQueued( 0.2f, TWEEN_BOUNCE_BEGIN );
m_sprButton[i].SetTweenX( BUTTON_X+400 );
if( i == m_iSelection )
m_screenLabels[i].BeginTweeningQueued( 1.0f, TWEEN_BOUNCE_BEGIN );
else
m_screenLabels[i].BeginTweeningQueued( 0.1f*i, TWEEN_BOUNCE_BEGIN );
m_screenLabels[i].BeginTweeningQueued( 0.2f, TWEEN_BOUNCE_BEGIN );
m_screenLabels[i].SetTweenX( BUTTON_X+400 );
}
}