add conditional MP3

This commit is contained in:
Glenn Maynard
2003-09-13 01:33:32 +00:00
parent 13683a52f0
commit 3ce3cb2b4e
+11 -3
View File
@@ -123,6 +123,14 @@ else
Arch += arch/arch_linux.h
endif
RageSoundFileReaders = \
RageSoundReader_SDL_Sound.cpp RageSoundReader_SDL_Sound.h \
RageSoundReader_WAV.cpp RageSoundReader_WAV.h
if HAVE_MP3
RageSoundFileReaders += RageSoundReader_MP3.cpp RageSoundReader_MP3.h
endif
ActorsInGameplayAndMenus = \
BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp BGAnimationLayer.h Banner.cpp Banner.h \
DifficultyIcon.cpp DifficultyIcon.h MeterDisplay.cpp MeterDisplay.h Transition.cpp Transition.h
@@ -162,11 +170,11 @@ RageException.cpp RageException.h RageFile.cpp RageFile.h RageInput.cpp RageInpu
RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \
RageSoundManager.cpp RageSoundManager.h RageSoundReader.cpp RageSoundReader.h RageSoundReader_FileReader.h \
RageSoundReader_Preload.cpp RageSoundReader_Preload.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \
RageSoundReader_SDL_Sound.cpp RageSoundReader_SDL_Sound.h \
RageSoundReader_WAV.cpp RageSoundReader_WAV.h RageSoundResampler.cpp RageSoundResampler.h RageSounds.cpp RageSounds.h \
RageSoundResampler.cpp RageSoundResampler.h RageSounds.cpp RageSounds.h \
RageTexture.cpp RageTexture.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \
RageTimer.cpp RageTimer.h RageTypes.h RageUtil.cpp RageUtil.h RageUtil_CharConversions.cpp RageUtil_CharConversions.h \
RageUtil_FileDB.cpp RageUtil_FileDB.h
RageUtil_FileDB.cpp RageUtil_FileDB.h \
$(RageSoundFileReaders)
Actors = \
Actor.cpp Actor.h ActorCollision.h ActorFrame.cpp ActorFrame.h ActorScroller.cpp ActorScroller.h \