have Numbers fall back to Fonts (in perparation for removing the Numbers dir altogether)

This commit is contained in:
Chris Danford
2004-05-30 23:23:39 +00:00
parent ef17d8b09e
commit 3cadf4c5d5
18 changed files with 36 additions and 28 deletions
+2 -2
View File
@@ -457,7 +457,7 @@ void ScreenGameplay::Init()
this->AddChild( &m_meterSongPosition );
m_MaxCombo.LoadFromNumbers( THEME->GetPathToN("ScreenGameplay max combo") );
m_MaxCombo.LoadFromFont( THEME->GetPathToN("ScreenGameplay max combo") );
m_MaxCombo.SetName( "MaxCombo" );
SET_XY( m_MaxCombo );
m_MaxCombo.SetText( ssprintf("%d", g_CurStageStats.iMaxCombo[GAMESTATE->m_MasterPlayerNumber]) ); // TODO: Make this work for both players
@@ -524,7 +524,7 @@ void ScreenGameplay::Init()
FOREACH_EnabledPlayer(p)
{
m_textCourseSongNumber[p].LoadFromNumbers( THEME->GetPathToN("ScreenGameplay song num") );
m_textCourseSongNumber[p].LoadFromFont( THEME->GetPathToN("ScreenGameplay song num") );
m_textCourseSongNumber[p].SetShadowLength( 0 );
m_textCourseSongNumber[p].SetName( ssprintf("SongNumberP%d%s",p+1,bExtra?"Extra":"") );
SET_XY( m_textCourseSongNumber[p] );