have Numbers fall back to Fonts (in perparation for removing the Numbers dir altogether)
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@@ -457,7 +457,7 @@ void ScreenGameplay::Init()
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this->AddChild( &m_meterSongPosition );
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m_MaxCombo.LoadFromNumbers( THEME->GetPathToN("ScreenGameplay max combo") );
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m_MaxCombo.LoadFromFont( THEME->GetPathToN("ScreenGameplay max combo") );
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m_MaxCombo.SetName( "MaxCombo" );
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SET_XY( m_MaxCombo );
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m_MaxCombo.SetText( ssprintf("%d", g_CurStageStats.iMaxCombo[GAMESTATE->m_MasterPlayerNumber]) ); // TODO: Make this work for both players
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@@ -524,7 +524,7 @@ void ScreenGameplay::Init()
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FOREACH_EnabledPlayer(p)
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{
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m_textCourseSongNumber[p].LoadFromNumbers( THEME->GetPathToN("ScreenGameplay song num") );
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m_textCourseSongNumber[p].LoadFromFont( THEME->GetPathToN("ScreenGameplay song num") );
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m_textCourseSongNumber[p].SetShadowLength( 0 );
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m_textCourseSongNumber[p].SetName( ssprintf("SongNumberP%d%s",p+1,bExtra?"Extra":"") );
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SET_XY( m_textCourseSongNumber[p] );
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