allow showing separate difficulties for each player

This commit is contained in:
Glenn Maynard
2004-01-21 08:38:06 +00:00
parent 41ae8fbbe2
commit 3c41ff7d84
3 changed files with 63 additions and 39 deletions
+7 -6
View File
@@ -57,16 +57,17 @@ void CourseContentsList::SetFromCourse( const Course* pCourse )
return; return;
} }
vector<Course::Info> ci[NUM_PLAYERS];
for( int pn = 0; pn < NUM_PLAYERS; ++pn )
pCourse->GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci[pn], GAMESTATE->m_CourseDifficulty[pn] );
m_iNumContents = 0; m_iNumContents = 0;
for( int i=0; i<min((int)ci[0].size(), MAX_TOTAL_CONTENTS); i++ )
vector<Course::Info> ci;
pCourse->GetCourseInfo( GAMESTATE->GetCurrentStyleDef()->m_StepsType, ci, GAMESTATE->m_CourseDifficulty[GAMESTATE->m_MasterPlayerNumber] );
for( int i=0; i<min((int)ci.size(), MAX_TOTAL_CONTENTS); i++ )
{ {
CourseEntryDisplay& display = m_CourseContentDisplays[m_iNumContents]; CourseEntryDisplay& display = m_CourseContentDisplays[m_iNumContents];
display.LoadFromCourseInfo( m_iNumContents+1, pCourse, ci[i] ); const Course::Info pci[NUM_PLAYERS] = { ci[0][i], ci[1][i] };
display.LoadFromCourseInfo( m_iNumContents+1, pCourse, pci );
m_iNumContents++; m_iNumContents++;
} }
+51 -30
View File
@@ -18,13 +18,14 @@
#include "PrefsManager.h" #include "PrefsManager.h"
#include "Course.h" #include "Course.h"
#include "SongManager.h" #include "SongManager.h"
#include <math.h>
#include "ThemeManager.h" #include "ThemeManager.h"
#include "Steps.h" #include "Steps.h"
#include "GameState.h" #include "GameState.h"
#include "StyleDef.h" #include "StyleDef.h"
#include "ActorUtil.h" #include "ActorUtil.h"
#include <math.h>
#define SEPARATE_COURSE_METERS THEME->GetMetricB(m_sName,"SeparateCouresMeters")
void CourseEntryDisplay::Load() void CourseEntryDisplay::Load()
{ {
@@ -45,15 +46,24 @@ void CourseEntryDisplay::Load()
SET_XY_AND_ON_COMMAND( &m_TextBanner ); SET_XY_AND_ON_COMMAND( &m_TextBanner );
this->AddChild( &m_TextBanner ); this->AddChild( &m_TextBanner );
m_textFoot.SetName( "Foot" ); for( int pn = 0; pn < NUM_PLAYERS; ++pn )
m_textFoot.LoadFromTextureAndChars( THEME->GetPathToG("CourseEntryDisplay difficulty 2x1"),"10" ); {
SET_XY_AND_ON_COMMAND( &m_textFoot ); if( !GAMESTATE->IsHumanPlayer((PlayerNumber)pn) )
this->AddChild( &m_textFoot ); continue; // skip
m_textDifficultyNumber.SetName( "Difficulty" ); if( !SEPARATE_COURSE_METERS && pn != GAMESTATE->m_MasterPlayerNumber )
m_textDifficultyNumber.LoadFromFont( THEME->GetPathToF("Common normal") ); continue; // skip
SET_XY_AND_ON_COMMAND( &m_textDifficultyNumber );
this->AddChild( &m_textDifficultyNumber ); m_textFoot[pn].SetName( SEPARATE_COURSE_METERS? ssprintf("FootP%i", pn+1):"Foot" );
m_textFoot[pn].LoadFromTextureAndChars( THEME->GetPathToG("CourseEntryDisplay difficulty 2x1"),"10" );
SET_XY_AND_ON_COMMAND( &m_textFoot[pn] );
this->AddChild( &m_textFoot[pn] );
m_textDifficultyNumber[pn].SetName( SEPARATE_COURSE_METERS? ssprintf("DifficultyP%i", pn+1):"Difficulty" );
m_textDifficultyNumber[pn].LoadFromFont( THEME->GetPathToF("Common normal") );
SET_XY_AND_ON_COMMAND( &m_textDifficultyNumber[pn] );
this->AddChild( &m_textDifficultyNumber[pn] );
}
m_textModifiers.SetName( "Modifiers" ); m_textModifiers.SetName( "Modifiers" );
m_textModifiers.LoadFromFont( THEME->GetPathToF("Common normal") ); m_textModifiers.LoadFromFont( THEME->GetPathToF("Common normal") );
@@ -61,25 +71,38 @@ void CourseEntryDisplay::Load()
this->AddChild( &m_textModifiers ); this->AddChild( &m_textModifiers );
} }
void CourseEntryDisplay::LoadFromCourseInfo( int iNum, const Course *pCourse, const Course::Info &ci ) void CourseEntryDisplay::SetDifficulty( PlayerNumber pn, const CString &text, RageColor c )
{ {
RageColor colorNotes; if( !GAMESTATE->IsHumanPlayer(pn) )
return; // skip
if( !SEPARATE_COURSE_METERS && pn != GAMESTATE->m_MasterPlayerNumber )
return;
m_textDifficultyNumber[pn].SetText( text );
m_textDifficultyNumber[pn].SetDiffuse( c );
m_textFoot[pn].SetText( "1" );
m_textFoot[pn].SetDiffuse( c );
}
void CourseEntryDisplay::LoadFromCourseInfo( int iNum, const Course *pCourse, const Course::Info pci[NUM_PLAYERS] )
{
const Course::Info &ci = pci[GAMESTATE->m_MasterPlayerNumber];
if( ci.Mystery ) if( ci.Mystery )
{ {
Difficulty dc = pCourse->GetDifficulty( ci ); for( int pn = 0; pn < NUM_PLAYERS; ++pn )
if( dc == DIFFICULTY_INVALID )
{ {
int iLow, iHigh; Difficulty dc = pCourse->GetDifficulty( pci[pn] );
pCourse->GetMeterRange(ci, iLow, iHigh); if( dc == DIFFICULTY_INVALID )
{
int iLow, iHigh;
pCourse->GetMeterRange(pci[pn], iLow, iHigh);
colorNotes = RageColor(1,1,1,1); SetDifficulty( (PlayerNumber)pn, ssprintf(iLow==iHigh?"%d":"%d-%d", iLow, iHigh), RageColor(1,1,1,1) );
m_textDifficultyNumber.SetText( ssprintf(iLow==iHigh?"%d":"%d-%d", iLow, iHigh) ); }
} else
else SetDifficulty( (PlayerNumber)pn, "?", SONGMAN->GetDifficultyColor( dc ) );
{
colorNotes = SONGMAN->GetDifficultyColor( dc );
m_textDifficultyNumber.SetText( "?" );
} }
m_TextBanner.LoadFromString( "??????????", "??????????", "", "", "", "" ); m_TextBanner.LoadFromString( "??????????", "??????????", "", "", "", "" );
@@ -87,8 +110,11 @@ void CourseEntryDisplay::LoadFromCourseInfo( int iNum, const Course *pCourse, co
} }
else else
{ {
colorNotes = SONGMAN->GetDifficultyColor( ci.pNotes->GetDifficulty() ); for( int pn = 0; pn < NUM_PLAYERS; ++pn )
m_textDifficultyNumber.SetText( ssprintf("%d", ci.pNotes->GetMeter()) ); {
RageColor colorNotes = SONGMAN->GetDifficultyColor( pci[pn].pNotes->GetDifficulty() );
SetDifficulty( (PlayerNumber)pn, ssprintf("%d", pci[pn].pNotes->GetMeter()), colorNotes );
}
m_TextBanner.LoadFromSong( ci.pSong ); m_TextBanner.LoadFromSong( ci.pSong );
m_TextBanner.SetDiffuse( SONGMAN->GetSongColor( ci.pSong ) ); m_TextBanner.SetDiffuse( SONGMAN->GetSongColor( ci.pSong ) );
@@ -96,10 +122,5 @@ void CourseEntryDisplay::LoadFromCourseInfo( int iNum, const Course *pCourse, co
m_textNumber.SetText( ssprintf("%d", iNum) ); m_textNumber.SetText( ssprintf("%d", iNum) );
m_textFoot.SetText( "1" );
m_textFoot.SetDiffuse( colorNotes );
m_textModifiers.SetText( ci.Modifiers ); m_textModifiers.SetText( ci.Modifiers );
m_textDifficultyNumber.SetDiffuse( colorNotes );
} }
+5 -3
View File
@@ -28,14 +28,16 @@ class CourseEntryDisplay : public ActorFrame
public: public:
void Load(); void Load();
void LoadFromCourseInfo( int iNum, const Course *pCourse, const Course::Info &ci ); void LoadFromCourseInfo( int iNum, const Course *pCourse, const Course::Info ci[NUM_PLAYERS] );
private: private:
void SetDifficulty( PlayerNumber pn, const CString &text, RageColor c );
Sprite m_sprFrame; Sprite m_sprFrame;
BitmapText m_textNumber; BitmapText m_textNumber;
TextBanner m_TextBanner; TextBanner m_TextBanner;
BitmapText m_textFoot; BitmapText m_textFoot[NUM_PLAYERS];
BitmapText m_textDifficultyNumber; BitmapText m_textDifficultyNumber[NUM_PLAYERS];
BitmapText m_textModifiers; BitmapText m_textModifiers;
}; };