AddImageCoords
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@@ -880,6 +880,20 @@ void Sprite::StretchTexCoords( float fX, float fY )
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SetCustomTextureCoords( fTexCoords );
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}
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void Sprite::AddImageCoords( float fX, float fY )
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{
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float fTexCoords[8];
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GetActiveTextureCoords( fTexCoords );
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for( int j=0; j<8; j+=2 )
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{
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fTexCoords[j ] += fX / (float)m_pTexture->GetTextureWidth();
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fTexCoords[j+1] += fY / (float)m_pTexture->GetTextureHeight();
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}
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SetCustomTextureCoords( fTexCoords );
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}
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// lua start
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#include "LuaBinding.h"
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@@ -914,6 +928,7 @@ public:
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static int texcoordvelocity( T* p, lua_State *L ) { p->SetTexCoordVelocity( FArg(1),FArg(2) ); return 0; }
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static int scaletoclipped( T* p, lua_State *L ) { p->ScaleToClipped( FArg(1),FArg(2) ); return 0; }
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static int stretchtexcoords( T* p, lua_State *L ) { p->StretchTexCoords( FArg(1),FArg(2) ); return 0; }
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static int addimagecoords( T* p, lua_State *L ) { p->AddImageCoords( FArg(1),FArg(2) ); return 0; }
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static int setstate( T* p, lua_State *L ) { p->SetState( IArg(1) ); return 0; }
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static int GetAnimationLengthSeconds( T* p, lua_State *L ) { lua_pushnumber( L, p->GetAnimationLengthSeconds() ); return 1; }
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static int GetTexture( T* p, lua_State *L )
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@@ -934,6 +949,7 @@ public:
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ADD_METHOD( texcoordvelocity );
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ADD_METHOD( scaletoclipped );
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ADD_METHOD( stretchtexcoords );
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ADD_METHOD( addimagecoords );
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ADD_METHOD( setstate );
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ADD_METHOD( GetAnimationLengthSeconds );
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ADD_METHOD( GetTexture );
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