ditch RageSoundReader_Resample_Fast. It's not (practically) much

faster than Good, and the sound quality is worthless.
This commit is contained in:
Glenn Maynard
2006-10-07 07:54:53 +00:00
parent 4bb479a445
commit 3bff96cec1
+1 -23
View File
@@ -1,32 +1,10 @@
#include "global.h"
#include "RageSoundReader_Resample.h"
#include "RageSoundReader_Resample_Fast.h"
#include "RageSoundReader_Resample_Good.h"
#include "Preference.h"
static Preference<RageSoundReader_Resample::ResampleQuality,int>
g_SoundResampleQuality( "SoundResampleQuality", RageSoundReader_Resample::RESAMP_NORMAL );
RageSoundReader_Resample *RageSoundReader_Resample::MakeResampler( ResampleQuality q )
{
if( q == RESAMP_INVALID )
q = g_SoundResampleQuality;
switch( q )
{
case RESAMP_FAST:
return new RageSoundReader_Resample_Fast;
case RESAMP_NORMAL:
case RESAMP_HIGHQUALITY:
{
RageSoundReader_Resample_Good *ret = new RageSoundReader_Resample_Good;
ret->SetHighQuality( q == RESAMP_HIGHQUALITY );
return ret;
}
default:
ASSERT(0);
return NULL;
}
return new RageSoundReader_Resample_Good;
}
/*