Potential holy war, but use UTF-8 always.
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+2
-2
@@ -800,8 +800,8 @@ void NoteDisplay::DrawHoldPart(vector<Sprite*> &vpSpr,
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if (!part_args.anchor_to_top)
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if (!part_args.anchor_to_top)
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{
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{
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float offset = unzoomed_frame_height - (y_end_pos - y_start_pos);
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float offset = unzoomed_frame_height - (y_end_pos - y_start_pos);
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// ロングノート本体の長さがunzoomed_frame_height→0のときに、add_to_tex_coordを0→1にすればOK
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// ロングノート本体の長さがunzoomed_frame_height→0のときに、add_to_tex_coordを0→1にすればOK
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// つまり、offsetを0→unzoomed_frame_heightにすると理想通りの表示になる -A.C
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// つまり、offsetを0→unzoomed_frame_heightにすると理想通りの表示になる -A.C
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// Shift texture coord to fit hold length If hold length is less than
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// Shift texture coord to fit hold length If hold length is less than
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// bottomcap frame size. (translated by hanubeki)
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// bottomcap frame size. (translated by hanubeki)
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if (offset>0){
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if (offset>0){
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