Add Boomerang Peak metric.
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@@ -135,6 +135,7 @@ BrakeModMinClamp=-400
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BrakeModMaxClamp=400
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WaveModMagnitude=20
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WaveModHeight=38
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BoomerangPeakPercentage=0.75
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QuantizeArrowYPosition=false
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[Background]
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@@ -23,6 +23,7 @@ static ThemeMetric<float> BRAKE_MOD_MIN_CLAMP( "ArrowEffects", "BrakeModMinClamp
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static ThemeMetric<float> BRAKE_MOD_MAX_CLAMP( "ArrowEffects", "BrakeModMaxClamp" );
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static ThemeMetric<float> WAVE_MOD_MAGNITUDE( "ArrowEffects", "WaveModMagnitude" );
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static ThemeMetric<float> WAVE_MOD_HEIGHT( "ArrowEffects", "WaveModHeight" );
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static ThemeMetric<float> BOOMERANG_PEAK_PERCENTAGE( "ArrowEffects", "BoomerangPeakPercentage" );
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static ThemeMetric<bool> QUANTIZE_ARROW_Y( "ArrowEffects", "QuantizeArrowYPosition");
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static float GetNoteFieldHeight( const PlayerState* pPlayerState )
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@@ -242,7 +243,7 @@ float ArrowEffects::GetYOffset( const PlayerState* pPlayerState, int iCol, float
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// Factor in boomerang
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if( fAccels[PlayerOptions::ACCEL_BOOMERANG] != 0 )
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{
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float fPeakAtYOffset = SCREEN_HEIGHT * 0.75f; // zero point of boomerang function
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float fPeakAtYOffset = SCREEN_HEIGHT * BOOMERANG_PEAK_PERCENTAGE; // zero point of boomerang function
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fPeakYOffsetOut = (-1*fPeakAtYOffset*fPeakAtYOffset/SCREEN_HEIGHT) + 1.5f*fPeakAtYOffset;
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bIsPastPeakOut = fYOffset < fPeakAtYOffset;
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