reverting scoring changes and probably some fucking eol bullshit
This commit is contained in:
@@ -1,7 +1,7 @@
|
|||||||
local function Beat(self)
|
local function Beat(self)
|
||||||
-- too many locals
|
-- too many locals
|
||||||
local this = self:GetChildren()
|
local this = self:GetChildren()
|
||||||
local player = GAMESTATE:GetMasterPlayerNumber()
|
local player = Var "Player" or GAMESTATE:GetMasterPlayerNumber()
|
||||||
local playerstate = GAMESTATE:GetPlayerState( player )
|
local playerstate = GAMESTATE:GetPlayerState( player )
|
||||||
local songposition = playerstate:GetSongPosition() -- GAMESTATE:GetSongPosition()
|
local songposition = playerstate:GetSongPosition() -- GAMESTATE:GetSongPosition()
|
||||||
|
|
||||||
|
|||||||
@@ -319,8 +319,13 @@ end
|
|||||||
-- Formulas end here.
|
-- Formulas end here.
|
||||||
for v in ivalues(DisabledScoringModes) do r[v] = nil end
|
for v in ivalues(DisabledScoringModes) do r[v] = nil end
|
||||||
Scoring = {}
|
Scoring = {}
|
||||||
setmetatable(Scoring, { __index = function(...) return function(params,pss)
|
setmetatable(Scoring, {
|
||||||
--put any code here that should run before every scoring function
|
__metatable = { "Letting you change the metatable sort of defeats the purpose." },
|
||||||
if not GAMESTATE:IsHumanPlayer(params.Player) and type(r[key]) == "function" then
|
__index = function(tbl, key)
|
||||||
return r[key](...) end
|
for v in ivalues(DisabledScoringModes) do
|
||||||
end })
|
if key == v then return r['DDR Extreme'] end
|
||||||
|
end
|
||||||
|
return r[key]
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
);
|
||||||
Reference in New Issue
Block a user