My turn to merge.

This commit is contained in:
Jason Felds
2011-02-18 15:10:29 -05:00
5 changed files with 30 additions and 37 deletions
+4
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@@ -13,6 +13,10 @@ _____________________________________________________________________________
sm-ssc v1.2.2 | 201102??
--------------------------------------------------------------------------------
20110218
--------
* [WheelBase] Added SetOpenSection Lua binding [AJ]
20110217
--------
* Allowed refreshing of Fonts again. [AJ]
-5
View File
@@ -1048,11 +1048,6 @@ bool MusicWheel::Select() // return true if this selection ends the screen
case TYPE_PORTAL:
break;
case TYPE_SORT:
/*
LOG->Trace("New sort order selected: %s - %s",
GetCurWheelItemData(m_iSelection)->m_sLabel.c_str(),
SortOrderToString(GetCurWheelItemData(m_iSelection)->m_pAction->m_SortOrder).c_str() );
*/
GetCurWheelItemData(m_iSelection)->m_pAction->ApplyToAllPlayers();
ChangeSort( GAMESTATE->m_PreferredSortOrder );
m_sLastModeMenuItem = GetCurWheelItemData(m_iSelection)->m_pAction->m_sName;
+1 -3
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@@ -190,14 +190,12 @@ void ScreenNetEvaluation::UpdateStats()
if( THEME->GetMetricB(m_sName,"ShowScoreArea") )
m_textScore[m_pActivePlayer].SetTargetNumber( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].score );
//Values greater than 6 will cause a crash
/*
//Values greater than 6 will cause a crash/*
if( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty < 6 )
{
m_DifficultyIcon[m_pActivePlayer].SetPlayer( m_pActivePlayer );
m_DifficultyIcon[m_pActivePlayer].SetFromDifficulty( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty );
}
*/
for( int j=0; j<NETNUMTAPSCORES; ++j )
{
+23 -28
View File
@@ -16,7 +16,6 @@
#include "ThemeMetric.h"
#include "ScreenDimensions.h"
const int MAX_WHEEL_SOUND_SPEED = 15;
AutoScreenMessage( SM_SongChanged ) // TODO: Replace this with a Message and MESSAGEMAN
@@ -41,15 +40,15 @@ void WheelBase::Load( RString sType )
m_iSwitchesLeftInSpinDown = 0;
m_Moving = 0;
SWITCH_SECONDS .Load(sType,"SwitchSeconds");
LOCKED_INITIAL_VELOCITY .Load(sType,"LockedInitialVelocity");
SCROLL_BAR_HEIGHT .Load(sType,"ScrollBarHeight");
SWITCH_SECONDS.Load(sType,"SwitchSeconds");
LOCKED_INITIAL_VELOCITY.Load(sType,"LockedInitialVelocity");
SCROLL_BAR_HEIGHT.Load(sType,"ScrollBarHeight");
m_exprItemTransformFunction.SetFromReference( THEME->GetMetricR(sType,"ItemTransformFunction") );
NUM_WHEEL_ITEMS_TO_DRAW .Load(sType,"NumWheelItems");
WHEEL_ITEM_LOCKED_COLOR .Load(sType,"WheelItemLockedColor");
NUM_WHEEL_ITEMS_TO_DRAW.Load(sType,"NumWheelItems");
WHEEL_ITEM_LOCKED_COLOR.Load(sType,"WheelItemLockedColor");
m_soundChangeMusic.Load( THEME->GetPathS(sType,"change"), true );
m_soundLocked.Load( THEME->GetPathS(sType,"locked"), true );
m_soundChangeMusic.Load(THEME->GetPathS(sType,"change"), true);
m_soundLocked.Load(THEME->GetPathS(sType,"locked"), true);
WheelItemBase *pTempl = MakeItem();
ActorUtil::LoadAllCommands( *pTempl, m_sName );
@@ -88,7 +87,7 @@ void WheelBase::BeginScreen()
void WheelBase::SetItemPosition( Actor &item, float fPosOffsetsFromMiddle )
{
/* Don't supply and item index or num items. The number of items can be so
/* Don't supply and item index or num items. The number of items can be so
* large that transforms that depend on such large numbers are likely to break. */
int iItemIndex = 0; // dummy
int iNumItems = 1; // dummy
@@ -161,8 +160,8 @@ void WheelBase::Update( float fDeltaTime )
pDisplay->m_colorLocked = RageColor(0,0,0,0);
}
//Moved to CommonUpdateProcedure, seems to work fine
//Revert if it happens to break something
// Moved to CommonUpdateProcedure, seems to work fine. Revert if it happens
// to break something.
UpdateScrollbar();
if( m_Moving )
@@ -178,9 +177,8 @@ void WheelBase::Update( float fDeltaTime )
if( m_WheelState == STATE_LOCKED )
{
/* Do this in at most .1 sec chunks, so we don't get weird if we
* stop for some reason (and so it behaves the same when being
* single stepped). */
/* Do this in at most .1 sec chunks, so we don't get weird if we stop
* for some reason (and so it behaves the same when being single stepped). */
float fTime = fDeltaTime;
while( fTime > 0 )
{
@@ -207,13 +205,12 @@ void WheelBase::Update( float fDeltaTime )
if( IsMoving() )
{
/* We're automatically moving. Move linearly, and don't clamp
* to the selection. */
// We're automatically moving. Move linearly, and don't clamp to the selection.
float fSpinSpeed = m_SpinSpeed*m_Moving;
m_fPositionOffsetFromSelection -= fSpinSpeed*fDeltaTime;
/* Make sure that we don't go further than 1 away, in case the
* speed is very high or we miss a lot of frames. */
/* Make sure that we don't go further than 1 away, in case the speed is
* very high or we miss a lot of frames. */
m_fPositionOffsetFromSelection = clamp(m_fPositionOffsetFromSelection, -1.0f, 1.0f);
// If it passed the selection, move again.
@@ -285,10 +282,10 @@ bool WheelBase::Select() // return true if this selection can end the screen
case TYPE_SECTION:
{
RString sThisItemSectionName = m_CurWheelItemData[m_iSelection]->m_sText;
if( m_sExpandedSectionName == sThisItemSectionName ) // already expanded
SetOpenSection( "" ); // collapse it
else // already collapsed
SetOpenSection( sThisItemSectionName ); // expand it
if( m_sExpandedSectionName == sThisItemSectionName ) // already expanded
SetOpenSection( "" ); // collapse it
else // already collapsed
SetOpenSection( sThisItemSectionName ); // expand it
m_soundExpand.Play();
}
@@ -375,7 +372,7 @@ void WheelBase::Move(int n)
m_TimeBeforeMovingBegins = 1/4.0f;
m_SpinSpeed = float(PREFSMAN->m_iMusicWheelSwitchSpeed);
m_Moving = n;
if( m_Moving )
ChangeMusic(m_Moving);
}
@@ -525,22 +522,20 @@ public:
}
static int IsSettled( T* p, lua_State *L ){ lua_pushboolean( L, p->IsSettled() ); return 1; }
static int IsLocked( T* p, lua_State *L ){ lua_pushboolean( L, p->WheelIsLocked() ); return 1; }
static int SetOpenSection( T* p, lua_State *L ){ p->SetOpenSection( SArg(1) ); return 0; }
// evil shit
//static int Move( T* p, lua_State *L ){ p->Move( IArg(1) ); return 0; }
//static int ChangeMusic( T* p, lua_State *L ){ p->ChangeMusic( IArg(1) ); return 0; }
//static int ChangeMusicUnlessLocked( T* p, lua_State *L ){ p->ChangeMusicUnlessLocked( IArg(1) ); return 0; }
//static int SetOpenSection( T* p, lua_State *L ){ p->SetOpenSection( SArg(1) ); return 0; }
//static int ChangeMusic( T* p, lua_State *L ){ p->ChangeMusicUnlessLocked( IArg(1) ); return 0; }
LunaWheelBase()
{
ADD_METHOD( GetWheelItem );
ADD_METHOD( IsSettled );
ADD_METHOD( IsLocked );
ADD_METHOD( SetOpenSection );
// evil shit
//ADD_METHOD( Move );
//ADD_METHOD( ChangeMusic );
//ADD_METHOD( ChangeMusicUnlessLocked );
//ADD_METHOD( SetOpenSection );
}
};
+2 -1
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@@ -20,7 +20,8 @@ enum WheelItemDataType
TYPE_RANDOM,
TYPE_PORTAL,
TYPE_COURSE,
TYPE_SORT
TYPE_SORT/*,
TYPE_CUSTOM*/
};
struct WheelItemBaseData