GAMESTATE:IsWinner, remove unused
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@@ -2056,6 +2056,11 @@ public:
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static int GetCoinMode( T* p, lua_State *L ) { lua_pushnumber(L, p->GetCoinMode() ); return 1; }
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static int GetPremium( T* p, lua_State *L ) { lua_pushnumber(L, p->GetPremium() ); return 1; }
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static int IsSyncDataChanged( T* p, lua_State *L ) { lua_pushboolean(L, p->IsSyncDataChanged() ); return 1; }
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static int IsWinner( T* p, lua_State *L )
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{
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PlayerNumber pn = (PlayerNumber)IArg(1);
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lua_pushboolean(L, p->GetStageResult(pn)==RESULT_WIN); return 1;
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}
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static void Register(lua_State *L)
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{
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@@ -2101,6 +2106,7 @@ public:
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ADD_METHOD( GetCoinMode )
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ADD_METHOD( GetPremium )
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ADD_METHOD( IsSyncDataChanged )
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ADD_METHOD( IsWinner )
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Luna<T>::Register( L );
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@@ -2124,10 +2130,6 @@ LUA_REGISTER_CLASS( GameState )
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#include "LuaFunctions.h"
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LuaFunction_PlayerNumber( IsPlayerEnabled, GAMESTATE->IsPlayerEnabled(pn) )
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LuaFunction_PlayerNumber( IsHumanPlayer, GAMESTATE->IsHumanPlayer(pn) )
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LuaFunction_PlayerNumber( IsPlayerUsingProfile, PROFILEMAN->IsPersistentProfile(pn) )
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LuaFunction_PlayerNumber( IsWinner, GAMESTATE->GetStageResult(pn)==RESULT_WIN )
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LuaFunction_NoArgs( IsCourseMode, GAMESTATE->IsCourseMode() )
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LuaFunction_NoArgs( IsDemonstration, GAMESTATE->m_bDemonstrationOrJukebox )
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LuaFunction_NoArgs( StageIndex, GAMESTATE->GetStageIndex() )
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