GAMESTATE:IsWinner, remove unused

This commit is contained in:
Glenn Maynard
2005-05-29 01:19:02 +00:00
parent ac5a99b41f
commit 3b3c11d67a
+6 -4
View File
@@ -2056,6 +2056,11 @@ public:
static int GetCoinMode( T* p, lua_State *L ) { lua_pushnumber(L, p->GetCoinMode() ); return 1; }
static int GetPremium( T* p, lua_State *L ) { lua_pushnumber(L, p->GetPremium() ); return 1; }
static int IsSyncDataChanged( T* p, lua_State *L ) { lua_pushboolean(L, p->IsSyncDataChanged() ); return 1; }
static int IsWinner( T* p, lua_State *L )
{
PlayerNumber pn = (PlayerNumber)IArg(1);
lua_pushboolean(L, p->GetStageResult(pn)==RESULT_WIN); return 1;
}
static void Register(lua_State *L)
{
@@ -2101,6 +2106,7 @@ public:
ADD_METHOD( GetCoinMode )
ADD_METHOD( GetPremium )
ADD_METHOD( IsSyncDataChanged )
ADD_METHOD( IsWinner )
Luna<T>::Register( L );
@@ -2124,10 +2130,6 @@ LUA_REGISTER_CLASS( GameState )
#include "LuaFunctions.h"
LuaFunction_PlayerNumber( IsPlayerEnabled, GAMESTATE->IsPlayerEnabled(pn) )
LuaFunction_PlayerNumber( IsHumanPlayer, GAMESTATE->IsHumanPlayer(pn) )
LuaFunction_PlayerNumber( IsPlayerUsingProfile, PROFILEMAN->IsPersistentProfile(pn) )
LuaFunction_PlayerNumber( IsWinner, GAMESTATE->GetStageResult(pn)==RESULT_WIN )
LuaFunction_NoArgs( IsCourseMode, GAMESTATE->IsCourseMode() )
LuaFunction_NoArgs( IsDemonstration, GAMESTATE->m_bDemonstrationOrJukebox )
LuaFunction_NoArgs( StageIndex, GAMESTATE->GetStageIndex() )