(I doubt this was meant to be committed in the first place.)

This commit is contained in:
Glenn Maynard
2003-08-03 17:55:31 +00:00
parent a898b4f370
commit 3b289d5c9d
+4 -9
View File
@@ -144,11 +144,6 @@ void ScreenHowToPlay::Update( float fDelta )
GAMESTATE->UpdateSongPosition( m_fFakeSecondsIntoSong );
m_fFakeSecondsIntoSong += fDelta;
// XXX: really, the prefs manager would take care of
// showing the console at the beginning of the program.
// (namely DebugMode in stepmania.ini)
// LOG->ShowConsole();
if( GAMESTATE->m_bFreeze )
{
switch(int(GAMESTATE->m_fSongBeat))
@@ -166,19 +161,19 @@ void ScreenHowToPlay::Update( float fDelta )
if( (GAMESTATE->m_fSongBeat >= 15.0f && GAMESTATE->m_fSongBeat <= 15.2f) )
{
m_mCharacter.SetFrame(1);
};
}
if( (GAMESTATE->m_fSongBeat >= 17.0f && GAMESTATE->m_fSongBeat <= 17.2f) )
{
m_mCharacter.SetFrame(55);
};
}
if( (GAMESTATE->m_fSongBeat >= 19.0f && GAMESTATE->m_fSongBeat <= 19.2f) )
{
m_mCharacter.SetFrame(120);
};
}
if( (GAMESTATE->m_fSongBeat >= 21.0f && GAMESTATE->m_fSongBeat <= 21.2f) )
{
m_mCharacter.SetFrame(240);
};
}
// ----------------------------------------------------------------------- */