(I doubt this was meant to be committed in the first place.)
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@@ -144,11 +144,6 @@ void ScreenHowToPlay::Update( float fDelta )
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GAMESTATE->UpdateSongPosition( m_fFakeSecondsIntoSong );
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m_fFakeSecondsIntoSong += fDelta;
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// XXX: really, the prefs manager would take care of
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// showing the console at the beginning of the program.
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// (namely DebugMode in stepmania.ini)
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// LOG->ShowConsole();
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if( GAMESTATE->m_bFreeze )
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{
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switch(int(GAMESTATE->m_fSongBeat))
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@@ -166,19 +161,19 @@ void ScreenHowToPlay::Update( float fDelta )
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if( (GAMESTATE->m_fSongBeat >= 15.0f && GAMESTATE->m_fSongBeat <= 15.2f) )
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{
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m_mCharacter.SetFrame(1);
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};
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}
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if( (GAMESTATE->m_fSongBeat >= 17.0f && GAMESTATE->m_fSongBeat <= 17.2f) )
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{
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m_mCharacter.SetFrame(55);
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};
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}
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if( (GAMESTATE->m_fSongBeat >= 19.0f && GAMESTATE->m_fSongBeat <= 19.2f) )
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{
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m_mCharacter.SetFrame(120);
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};
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}
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if( (GAMESTATE->m_fSongBeat >= 21.0f && GAMESTATE->m_fSongBeat <= 21.2f) )
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{
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m_mCharacter.SetFrame(240);
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};
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}
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// ----------------------------------------------------------------------- */
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