From 3b289d5c9d87f113a511028c69f74395d391d3f4 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 3 Aug 2003 17:55:31 +0000 Subject: [PATCH] (I doubt this was meant to be committed in the first place.) --- stepmania/src/ScreenHowToPlay.cpp | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) diff --git a/stepmania/src/ScreenHowToPlay.cpp b/stepmania/src/ScreenHowToPlay.cpp index 9a004d2973..5a04fc794e 100644 --- a/stepmania/src/ScreenHowToPlay.cpp +++ b/stepmania/src/ScreenHowToPlay.cpp @@ -144,11 +144,6 @@ void ScreenHowToPlay::Update( float fDelta ) GAMESTATE->UpdateSongPosition( m_fFakeSecondsIntoSong ); m_fFakeSecondsIntoSong += fDelta; - // XXX: really, the prefs manager would take care of - // showing the console at the beginning of the program. - // (namely DebugMode in stepmania.ini) - // LOG->ShowConsole(); - if( GAMESTATE->m_bFreeze ) { switch(int(GAMESTATE->m_fSongBeat)) @@ -166,19 +161,19 @@ void ScreenHowToPlay::Update( float fDelta ) if( (GAMESTATE->m_fSongBeat >= 15.0f && GAMESTATE->m_fSongBeat <= 15.2f) ) { m_mCharacter.SetFrame(1); - }; + } if( (GAMESTATE->m_fSongBeat >= 17.0f && GAMESTATE->m_fSongBeat <= 17.2f) ) { m_mCharacter.SetFrame(55); - }; + } if( (GAMESTATE->m_fSongBeat >= 19.0f && GAMESTATE->m_fSongBeat <= 19.2f) ) { m_mCharacter.SetFrame(120); - }; + } if( (GAMESTATE->m_fSongBeat >= 21.0f && GAMESTATE->m_fSongBeat <= 21.2f) ) { m_mCharacter.SetFrame(240); - }; + } // ----------------------------------------------------------------------- */