preload memcard sounds
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@@ -22,10 +22,11 @@ MemoryCardManager::MemoryCardManager()
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m_bTooLate[p] = false;
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m_bTooLate[p] = false;
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}
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}
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m_soundReady.Load( THEME->GetPathToS("MemoryCardManager ready") );
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/* These can play at any time. Preload them, so we don't cause a skip in gameplay. */
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m_soundError.Load( THEME->GetPathToS("MemoryCardManager error") );
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m_soundReady.Load( THEME->GetPathToS("MemoryCardManager ready"), true );
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m_soundTooLate.Load( THEME->GetPathToS("MemoryCardManager too late") );
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m_soundError.Load( THEME->GetPathToS("MemoryCardManager error"), true );
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m_soundDisconnect.Load( THEME->GetPathToS("MemoryCardManager disconnect") );
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m_soundTooLate.Load( THEME->GetPathToS("MemoryCardManager too late"), true );
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m_soundDisconnect.Load( THEME->GetPathToS("MemoryCardManager disconnect"), true );
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}
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}
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MemoryCardManager::~MemoryCardManager()
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MemoryCardManager::~MemoryCardManager()
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