unneeded check

(why do we need to check for >= 0?)
This commit is contained in:
Glenn Maynard
2003-02-25 19:59:29 +00:00
parent 38118ab10d
commit 3b1c7ea32b
+1 -1
View File
@@ -842,7 +842,7 @@ void ScreenGameplay::Update( float fDeltaTime )
// Why was this originally "BeatToNoteRowNotRounded"? It should be rounded. -Chris
int iRowNow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
if( iRowNow >= 0 && iRowNow < MAX_TAP_NOTE_ROWS )
if( iRowNow >= 0 )
{
for( int r=m_iRowLastCrossed+1; r<=iRowNow; r++ ) // for each index we crossed since the last update
{