unneeded check
(why do we need to check for >= 0?)
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@@ -842,7 +842,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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// Why was this originally "BeatToNoteRowNotRounded"? It should be rounded. -Chris
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int iRowNow = BeatToNoteRow( GAMESTATE->m_fSongBeat );
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if( iRowNow >= 0 && iRowNow < MAX_TAP_NOTE_ROWS )
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if( iRowNow >= 0 )
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{
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for( int r=m_iRowLastCrossed+1; r<=iRowNow; r++ ) // for each index we crossed since the last update
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{
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