attract mute -> attract volume

This commit is contained in:
Glenn Maynard
2007-05-03 04:54:49 +00:00
parent eab788bcc2
commit 3ac21022c6
5 changed files with 19 additions and 13 deletions
+5 -2
View File
@@ -26,7 +26,10 @@ ScreenAttract::ScreenAttract( bool bResetGameState )
void ScreenAttract::Init()
{
SOUNDMAN->SetPlayOnlyCriticalSounds( !GAMESTATE->IsTimeToPlayAttractSounds() ); // mute attract sounds
if( GAMESTATE->IsTimeToPlayAttractSounds() )
SOUNDMAN->SetVolumeOfNonCriticalSounds( 1.0f ); // unmute attract sounds
else
SOUNDMAN->SetVolumeOfNonCriticalSounds( 0.0f ); // mute attract sounds
GAMESTATE->VisitAttractScreen( m_sName );
@@ -71,7 +74,7 @@ void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
if( input.MenuI != MENU_BUTTON_COIN )
SCREENMAN->PlayCoinSound();
SOUNDMAN->SetPlayOnlyCriticalSounds( false ); // unmute attract sounds
SOUNDMAN->SetVolumeOfNonCriticalSounds( 1.0f ); // unmute attract sounds
pScreen->Cancel( SM_GoToStartScreen );
break;
default: