fix hang
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@@ -81,6 +81,10 @@ void ListDisplay::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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/* If we have no children, the code below will busy loop. */
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if( !m_SubActors.size() )
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return;
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while( fDeltaTime > 0 )
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{
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// handle pause
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