partial fix: don't load into an already-loaded song
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@@ -3448,7 +3448,10 @@ void ScreenEdit::RevertFromDisk()
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id.FromSteps( GAMESTATE->m_pCurSteps[PLAYER_1] );
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RString sSongDir = GAMESTATE->m_pCurSong->GetSongDir();
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GAMESTATE->m_pCurSong->LoadFromSongDir( sSongDir );
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Song s;
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s.LoadFromSongDir( sSongDir );
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*GAMESTATE->m_pCurSong = s;
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s.DetachSteps();
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if( id.IsValid() )
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( id.ToSteps( GAMESTATE->m_pCurSong, false ) );
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