cleanup
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@@ -568,14 +568,14 @@ void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType type
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// if we are in dedicated menubutton input and arcade navigation
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// check to see if MENU_BUTTON_LEFT and MENU_BUTTON_RIGHT are being held
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if( (MenuI.IsValid()) && (MenuI.button == MENU_BUTTON_START) &&
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(PREFSMAN->m_bArcadeOptionsNavigation) &&
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(PREFSMAN->m_bOnlyDedicatedMenuButtons) &&
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(GAMESTATE->m_CurStyle != STYLE_INVALID) &&
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(INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_RIGHT) ) ) &&
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(INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_LEFT) ) ) )
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if( MenuI.IsValid() && MenuI.button == MENU_BUTTON_START &&
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PREFSMAN->m_bArcadeOptionsNavigation &&
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PREFSMAN->m_bOnlyDedicatedMenuButtons &&
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GAMESTATE->m_CurStyle != STYLE_INVALID &&
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INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_RIGHT) ) &&
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INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_LEFT) ) )
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{
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((Screen*)this)->MenuUp( MenuI.player, type );
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Screen::MenuUp( MenuI.player, type );
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return;
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}
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