diff --git a/stepmania/src/ScreenOptions.cpp b/stepmania/src/ScreenOptions.cpp index 5be605cffa..3e007764da 100644 --- a/stepmania/src/ScreenOptions.cpp +++ b/stepmania/src/ScreenOptions.cpp @@ -568,14 +568,14 @@ void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType type // if we are in dedicated menubutton input and arcade navigation // check to see if MENU_BUTTON_LEFT and MENU_BUTTON_RIGHT are being held - if( (MenuI.IsValid()) && (MenuI.button == MENU_BUTTON_START) && - (PREFSMAN->m_bArcadeOptionsNavigation) && - (PREFSMAN->m_bOnlyDedicatedMenuButtons) && - (GAMESTATE->m_CurStyle != STYLE_INVALID) && - (INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_RIGHT) ) ) && - (INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_LEFT) ) ) ) + if( MenuI.IsValid() && MenuI.button == MENU_BUTTON_START && + PREFSMAN->m_bArcadeOptionsNavigation && + PREFSMAN->m_bOnlyDedicatedMenuButtons && + GAMESTATE->m_CurStyle != STYLE_INVALID && + INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_RIGHT) ) && + INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_LEFT) ) ) { - ((Screen*)this)->MenuUp( MenuI.player, type ); + Screen::MenuUp( MenuI.player, type ); return; }