AllHumanHaveComboOf30OrMoreMisses -> GetMinimumMissCombo
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@@ -1722,7 +1722,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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// update give up
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//
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bool bGiveUpTimerFired = !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > 2.5f;
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bool bAllHumanHaveComboOf30OrMoreMisses = STATSMAN->m_CurStageStats.AllHumanHaveComboOf30OrMoreMisses();
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bool bAllHumanHaveComboOf30OrMoreMisses = STATSMAN->m_CurStageStats.GetMinimumMissCombo() >= 30;
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if( bGiveUpTimerFired || (FAIL_AFTER_30_MISSES && bAllHumanHaveComboOf30OrMoreMisses) )
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{
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STATSMAN->m_CurStageStats.m_bGaveUp = true;
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