Merge pull request #1143 from kyzentun/sync_overlay_lua

Move ScreenSyncOverlay actors to lua
This commit is contained in:
Kyzentun
2016-06-24 16:48:22 -06:00
committed by GitHub
11 changed files with 119 additions and 134 deletions
@@ -0,0 +1,70 @@
local revert_sync_changes= THEME:GetString("ScreenSyncOverlay", "revert_sync_changes")
local change_bpm= THEME:GetString("ScreenSyncOverlay", "change_bpm")
local change_song_offset= THEME:GetString("ScreenSyncOverlay", "change_song_offset")
local change_machine_offset= THEME:GetString("ScreenSyncOverlay", "change_machine_offset")
local hold_alt= THEME:GetString("ScreenSyncOverlay", "hold_alt")
return Def.ActorFrame{
Def.Quad{
Name= "quad", InitCommand= function(self)
self:diffuse{0, 0, 0, 0}:horizalign(right):vertalign(top)
:xy(_screen.w, 0)
end,
ShowCommand= function(self)
self:stoptweening():linear(.3):diffusealpha(.5)
:sleep(4):linear(.3):diffusealpha(0)
end,
HideCommand= function(self)
self:finishtweening()
end,
},
Def.BitmapText{
Name= "help_text", Font= "Common Normal", InitCommand= function(self)
local text= {
revert_sync_changes..":",
" F4",
change_bpm..":",
" F9/F10",
change_song_offset..":",
" F11/F12",
change_machine_offset..":",
" Shift + F11/F12",
hold_alt,
}
self:diffuse{1, 1, 1, 0}:horizalign(left):vertalign(top)
:shadowlength(2):settext(table.concat(text, "\n"))
:xy(_screen.w - self:GetZoomedWidth() - 10, 10)
local quad= self:GetParent():GetChild("quad")
quad:zoomtowidth(self:GetZoomedWidth()+20)
:zoomtoheight(self:GetZoomedHeight()+20)
end,
ShowCommand= function(self)
self:stoptweening():linear(.3):diffusealpha(1)
:sleep(4):linear(.3):diffusealpha(0)
end,
HideCommand= function(self)
self:finishtweening()
end,
},
Def.BitmapText{
Name= "Status", Font= "ScreenSyncOverlay status",
InitCommand= function(self)
ActorUtil.LoadAllCommands(self, "ScreenSyncOverlay")
self:playcommand("On")
end,
SetStatusCommand= function(self, param)
self:settext(param.text)
end,
},
Def.BitmapText{
Name= "Adjustments", Font= "ScreenSyncOverlay adjustments",
InitCommand= function(self)
ActorUtil.LoadAllCommands(self, "ScreenSyncOverlay")
self:playcommand("On")
end,
SetAdjustmentsCommand= function(self, param)
self:visible(param.visible):settext(param.text)
end,
},
}
-18
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@@ -1949,24 +1949,6 @@ Stats not saved - No memory cards ready.=Statistiken nicht gespeichert - Keine S
The profile on P%d card contains corrupt or tampered data.=Das Profil von P%ds Karte enthält korrupte oder modifizierte Daten.
There is no machine profile on P%d card.=Es gibt kein Maschinen-Profil auf P%ds Karte.
[ScreenSyncOverlay]
AutoPlay=AutoPlay
AutoPlayCPU=AutoPlayCPU
AutoSync Machine=AutoSync Machine
AutoSync Song=AutoSync Song
AutoSync Tempo=AutoSync Tempo
Can't sync while playing a course.=Can't sync while playing a course.
Sync changes reverted.=Sync changes reverted.
Revert sync changes=Revert sync changes
Current BPM - smaller/larger=Current BPM - smaller/larger
Song offset - notes earlier/later=Song offset - notes earlier/later
Machine offset - notes earlier/later=Machine offset - notes earlier/later
(hold Alt for smaller increment)=(hold Alt for smaller increment)
Old offset=Old offset
New offset=New offset
Collecting sample=Collecting sample
Standard deviation=Standard deviation
[ScreenSystemLayer]
CreditsCardChanged=KARTE AUSGEWECHSELT
CreditsCardChecking=KARTEN-ÜBERPRÜFUNG
+5 -5
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@@ -1960,11 +1960,11 @@ AutoSync Song=AutoSync Song
AutoSync Tempo=AutoSync Tempo
Can't sync while playing a course.=Can't sync while playing a course.
Sync changes reverted.=Sync changes reverted.
Revert sync changes=Revert sync changes
Current BPM - smaller/larger=Current BPM - smaller/larger
Song offset - notes earlier/later=Song offset - notes earlier/later
Machine offset - notes earlier/later=Machine offset - notes earlier/later
(hold Alt for smaller increment)=(hold Alt for smaller increment)
revert_sync_changes=Revert sync changes
change_bpm=Current BPM - smaller/larger
change_song_offset=Song offset - notes earlier/later
change_machine_offset=Machine offset - notes earlier/later
hold_alt=(hold Alt for smaller increment)
Old offset=Old offset
New offset=New offset
Collecting sample=Collecting sample
+5 -5
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@@ -1917,11 +1917,11 @@ AutoSync Song=Autosinc. canción
AutoSync Tempo=Autosinc. ritmo
Can't sync while playing a course.=No se puede sinc. en un curso.
Sync changes reverted.=Cambios de sinc. descartados.
Revert sync changes=Descartar cambios de sinc.
Current BPM - smaller/larger=BPM actual - mayor/superior
Song offset - notes earlier/later=Ajuste de canción - notas antes/después
Machine offset - notes earlier/later=Ajuste de máquina - notas antes/después
(hold Alt for smaller increment)=(mantén Alt para incrementos menores)
revert_sync_changes=Descartar cambios de sinc.
change_bpm=BPM actual - mayor/superior
change_song_offset=Ajuste de canción - notas antes/después
change_machine_offset=Ajuste de máquina - notas antes/después
hold_alt=(mantén Alt para incrementos menores)
Old offset=Ajuste anterior
New offset=Ajueste nuevo
Collecting sample=Recogiendo muestra
-15
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@@ -1930,21 +1930,6 @@ The profile on P%d card contains corrupt or tampered data.=The profile on P%d ca
There is no machine profile on P%d card.=There is no machine profile on P%d card.
[ScreenSyncOverlay]
AutoPlay=AutoPlay
AutoPlayCPU=AutoPlayCPU
AutoSync Machine=AutoSync Machine
AutoSync Song=AutoSync Song
AutoSync Tempo=AutoSync Tempo
Can't sync while playing a course.=Can't sync while playing a course.
Sync changes reverted.=Sync changes reverted.
Revert sync changes=Revert sync changes
Current BPM - smaller/larger=Current BPM - smaller/larger
Song offset - notes earlier/later=Song offset - notes earlier/later
Machine offset - notes earlier/later=Machine offset - notes earlier/later
(hold Alt for smaller increment)=(hold Alt for smaller increment)
Old offset=Old offset
New offset=New offset
Collecting sample=Collecting sample
Standard deviation=Déviation standard
[ScreenSystemLayer]
+5 -5
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@@ -2108,11 +2108,11 @@ AutoSync Song=AutoSync Song
AutoSync Tempo=AutoSync Tempo
Can't sync while playing a course.=コースプレイ中は自動調整できません。
Sync changes reverted.=自動調整の結果を破棄しました。
Revert sync changes=調整結果の破棄
Current BPM - smaller/larger=現在のBPMを下げる/上げる
Song offset - notes earlier/later=譜面のオフセットを減らす/増やす
Machine offset - notes earlier/later=筐体オフセットを減らす/増やす
(hold Alt for smaller increment)=(Altを押しながらだと細かい調整が可能です)
revert_sync_changes=調整結果の破棄
change_bpm=現在のBPMを下げる/上げる
change_song_offset=譜面のオフセットを減らす/増やす
change_machine_offset=筐体オフセットを減らす/増やす
hold_alt=(Altを押しながらだと細かい調整が可能です)
Old offset=旧オフセット
New offset=新オフセット
Collecting sample=標本
+5 -5
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@@ -1923,11 +1923,11 @@ AutoSync Song=AutoSync Nummer
AutoSync Tempo=AutoSync Tempo
Can't sync while playing a course.=Kan niet synchroniseren tijdens het spelen van een parkoers.
Sync changes reverted.=Sync-veranderingen ongedaan gemaakt.
Revert sync changes=Maak sync-veranderingen ongedaan
Current BPM - smaller/larger=Huidige BPM - kleiner/groter
Song offset - notes earlier/later=Nummer offset - noten eerder/later
Machine offset - notes earlier/later=Machine offset - noten eerder/later
(hold Alt for smaller increment)=(Hou Alt ingedrukt voor kleinere stappen)
revert_sync_changes=Maak sync-veranderingen ongedaan
change_bpm=Huidige BPM - kleiner/groter
change_song_offset=Nummer offset - noten eerder/later
change_machine_offset=Machine offset - noten eerder/later
hold_alt=(Hou Alt ingedrukt voor kleinere stappen)
Old offset=Oude offset
New offset=Nieuwe offset
Collecting sample=Sample wordt genomen
+5 -5
View File
@@ -1906,11 +1906,11 @@ AutoSync Song=AutoSync. Piosenki
AutoSync Tempo=AutoSync. Tempa
Can't sync while playing a course.=Nie można synchronizować podczas maratonu.
Sync changes reverted.=Przywrócono stare ustawienia synchronizacji.
Revert sync changes=Przywróć stare ustawienia synchronizacji
Current BPM - smaller/larger=Bieżące BPM - większe/mniejsze
Song offset - notes earlier/later=Offset Piosenki - strzałki wcześniej/później
Machine offset - notes earlier/later=Offset Maszyny - strzałki wcześniej/później
(hold Alt for smaller increment)=(przytrzymaj Alt by zmniejszyć przyrost wartości)
revert_sync_changes=Przywróć stare ustawienia synchronizacji
change_bpm=Bieżące BPM - większe/mniejsze
change_song_offset=Offset Piosenki - strzałki wcześniej/później
change_machine_offset=Offset Maszyny - strzałki wcześniej/później
hold_alt=(przytrzymaj Alt by zmniejszyć przyrost wartości)
Old offset=Stary offset
New offset=Nowy offset
Collecting sample=Zbierane próbki
+5 -5
View File
@@ -1965,11 +1965,11 @@ AutoSync Song=自動同歩歌曲
AutoSync Tempo=自動同歩節奏
Can't sync while playing a course.=遊玩組曲期間不可同歩
Sync changes reverted.=已恢復同歩變更
Revert sync changes=恢復同歩變更
Current BPM - smaller/larger=現在的BPM已轉移
Song offset - notes earlier/later=歌曲偏移植(offset)已轉移
Machine offset - notes earlier/later=整體偏移植(offset)已轉移
(hold Alt for smaller increment)=(按Alt鍵緩和數値差距)
revert_sync_changes=恢復同歩變更
change_bpm=現在的BPM已轉移
change_song_offset=歌曲偏移植(offset)已轉移
change_machine_offset=整體偏移植(offset)已轉移
hold_alt=(按Alt鍵緩和數値差距)
Old offset=舊偏移値(offset)
New offset=新偏移値(offset)
Collecting sample=採樣
+17 -65
View File
@@ -18,53 +18,12 @@ static bool IsGameplay()
REGISTER_SCREEN_CLASS( ScreenSyncOverlay );
static LocalizedString REVERT_SYNC_CHANGES ( "ScreenSyncOverlay", "Revert sync changes" );
static LocalizedString CURRENT_BPM ( "ScreenSyncOverlay", "Current BPM - smaller/larger" );
static LocalizedString SONG_OFFSET ( "ScreenSyncOverlay", "Song offset - notes earlier/later" );
static LocalizedString MACHINE_OFFSET ( "ScreenSyncOverlay", "Machine offset - notes earlier/later" );
static LocalizedString HOLD_ALT ( "ScreenSyncOverlay", "(hold Alt for smaller increment)" );
void ScreenSyncOverlay::Init()
{
Screen::Init();
m_quad.SetDiffuse( RageColor(0,0,0,0) );
m_quad.SetHorizAlign(align_right);
m_quad.SetVertAlign(align_top);
m_quad.SetXY(SCREEN_WIDTH, SCREEN_TOP);
this->AddChild( &m_quad );
m_textHelp.LoadFromFont( THEME->GetPathF("Common", "normal") );
m_textHelp.SetHorizAlign( align_left );
m_textHelp.SetVertAlign(align_top);
m_textHelp.SetDiffuseAlpha( 0 );
m_textHelp.SetShadowLength( 2 );
m_textHelp.SetText(
REVERT_SYNC_CHANGES.GetValue()+":\n"
" F4\n" +
CURRENT_BPM.GetValue()+":\n"
" F9/F10\n" +
CURRENT_BPM.GetValue()+":\n"
" F11/F12\n" +
MACHINE_OFFSET.GetValue()+":\n"
" Shift + F11/F12\n" +
HOLD_ALT.GetValue() );
m_textHelp.SetXY(SCREEN_WIDTH - m_textHelp.GetZoomedWidth() - 10,
SCREEN_TOP + 10);
this->AddChild( &m_textHelp );
m_quad.ZoomToWidth( m_textHelp.GetZoomedWidth()+20 );
m_quad.ZoomToHeight( m_textHelp.GetZoomedHeight()+20 );
m_textStatus.SetName( "Status" );
m_textStatus.LoadFromFont( THEME->GetPathF(m_sName, "status") );
ActorUtil::LoadAllCommandsAndOnCommand( m_textStatus, m_sName );
this->AddChild( &m_textStatus );
m_textAdjustments.SetName( "Adjustments" );
m_textAdjustments.LoadFromFont( THEME->GetPathF(m_sName,"Adjustments") );
ActorUtil::LoadAllCommandsAndOnCommand( m_textAdjustments, m_sName );
this->AddChild( &m_textAdjustments );
m_overlay.Load(THEME->GetPathB(m_sName, "overlay"));
AddChild(m_overlay);
Update( 0 );
}
@@ -133,13 +92,16 @@ void ScreenSyncOverlay::UpdateText()
AdjustSync::GetSyncChangeTextSong( vs );
}
m_textStatus.SetText( join("\n",vs) );
Message set_status("SetStatus");
set_status.SetParam("text", join("\n",vs));
m_overlay->HandleMessage(set_status);
// Update SyncInfo
bool bVisible = GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType != AutosyncType_Off;
m_textAdjustments.SetVisible( bVisible );
if( bVisible )
bool visible= GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType != AutosyncType_Off;
Message set_adjustments("SetAdjustments");
set_adjustments.SetParam("visible", visible);
if(visible)
{
float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
float fOld = AdjustSync::s_fGlobalOffsetSecondsOriginal;
@@ -149,8 +111,13 @@ void ScreenSyncOverlay::UpdateText()
s += NEW_OFFSET.GetValue() + ssprintf( ": %0.3f\n", fNew );
s += STANDARD_DEVIATION.GetValue() + ssprintf( ": %0.3f\n", fStdDev );
s += COLLECTING_SAMPLE.GetValue() + ssprintf( ": %d / %d", AdjustSync::s_iAutosyncOffsetSample+1, AdjustSync::OFFSET_SAMPLE_COUNT );
m_textAdjustments.SetText( s );
set_adjustments.SetParam("text", s);
}
else
{
set_adjustments.SetParam("text", RString(""));
}
m_overlay->HandleMessage(set_adjustments);
}
static LocalizedString CANT_SYNC_WHILE_PLAYING_A_COURSE ("ScreenSyncOverlay","Can't sync while playing a course.");
@@ -322,27 +289,12 @@ bool ScreenSyncOverlay::Input( const InputEventPlus &input )
void ScreenSyncOverlay::ShowHelp()
{
m_quad.StopTweening();
m_quad.BeginTweening( 0.3f, TWEEN_LINEAR );
m_quad.SetDiffuseAlpha( 0.5f );
m_textHelp.StopTweening();
m_textHelp.BeginTweening( 0.3f, TWEEN_LINEAR );
m_textHelp.SetDiffuseAlpha( 1 );
m_quad.Sleep( 4 );
m_quad.BeginTweening( 0.3f, TWEEN_LINEAR );
m_quad.SetDiffuseAlpha( 0 );
m_textHelp.Sleep( 4 );
m_textHelp.BeginTweening( 0.3f, TWEEN_LINEAR );
m_textHelp.SetDiffuseAlpha( 0 );
m_overlay->PlayCommand("Show");
}
void ScreenSyncOverlay::HideHelp()
{
m_quad.FinishTweening();
m_textHelp.FinishTweening();
m_overlay->PlayCommand("Hide");
}
+2 -6
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@@ -2,8 +2,7 @@
#define ScreenSyncOverlay_H
#include "Screen.h"
#include "BitmapText.h"
#include "Quad.h"
#include "AutoActor.h"
/** @brief Credits and statistics drawn on top of everything else. */
class ScreenSyncOverlay : public Screen
{
@@ -20,10 +19,7 @@ private:
void ShowHelp();
void HideHelp();
Quad m_quad;
BitmapText m_textHelp;
BitmapText m_textStatus;
BitmapText m_textAdjustments;
AutoActor m_overlay;
};