don't FinishStage in BeginStage
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@@ -379,6 +379,10 @@ void ScreenGameplay::Init()
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GAMESTATE->SaveCurrentSettingsToProfile(pn);
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}
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/* Finish the last stage, if we havn't already. (For example, we might have
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* gone from gameplay to evaluation back to gameplay.) */
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GAMESTATE->FinishStage();
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/* Called once per stage (single song or single course). */
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GAMESTATE->BeginStage();
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