don't FinishStage in BeginStage

This commit is contained in:
Glenn Maynard
2006-10-04 02:51:32 +00:00
parent db3aa0d73a
commit 38b9f59b83
2 changed files with 4 additions and 4 deletions
-4
View File
@@ -495,10 +495,6 @@ void GameState::BeginStage()
if( m_iNumStagesOfThisSong != 0 )
LOG->Warn( "XXX: m_iNumStagesOfThisSong == %i?", m_iNumStagesOfThisSong );
/* Finish the last stage (if any), if we havn't already. (For example, we might
* have, for some reason, gone from gameplay to evaluation straight back to gameplay.) */
FinishStage();
ResetStageStatistics();
ARE_STAGE_MODS_FORCED.Read(); // XXX: where does this belong?
+4
View File
@@ -379,6 +379,10 @@ void ScreenGameplay::Init()
GAMESTATE->SaveCurrentSettingsToProfile(pn);
}
/* Finish the last stage, if we havn't already. (For example, we might have
* gone from gameplay to evaluation back to gameplay.) */
GAMESTATE->FinishStage();
/* Called once per stage (single song or single course). */
GAMESTATE->BeginStage();