Use Step Author instead of Chart Style on right.
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@@ -11,6 +11,8 @@ StepMania 5.0 Preview 2 | 201106??
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2011/06/27
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* [Steps] Make sure #ATTACKS are copied when requested. [Wolfman2000]
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* [ScreenEdit] Have Step Author up front instead of Chart Style. This is
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probably going to be better overall. [Wolfman2000]
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2011/06/26
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@@ -1286,6 +1286,7 @@ Selection beat=Selection beat
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Difficulty=Difficulty
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Description=Description
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Chart Style=Chart Style
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Step Author=Step Author
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Main title=Main title
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Subtitle=Subtitle
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Tap Note=Tap Note
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@@ -3658,6 +3658,7 @@ SelectionBeatEndFormat="-%.5f\n"
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DifficultyFormat="%s:\n %s\n"
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RoutinePlayerFormat="%s:\n %d\n"
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DescriptionFormat="%s:\n %s\n"
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StepAuthorFormat="%s:\n %s\n"
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ChartStyleFormat="%s:\n %s\n"
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MainTitleFormat="%s:\n %s\n"
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SubtitleFormat="%s:\n %s\n"
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+4
-1
@@ -1110,6 +1110,7 @@ static LocalizedString DIFFICULTY("ScreenEdit", "Difficulty");
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static LocalizedString ROUTINE_PLAYER("ScreenEdit", "Routine Player");
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static LocalizedString DESCRIPTION("ScreenEdit", "Description");
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static LocalizedString CHART_STYLE("ScreenEdit", "Chart Style");
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static LocalizedString STEP_AUTHOR("ScreenEdit", "Step Author");
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static LocalizedString MAIN_TITLE("ScreenEdit", "Main title");
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static LocalizedString SUBTITLE("ScreenEdit", "Subtitle");
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static LocalizedString TAP_NOTE_TYPE("ScreenEdit", "Tap Note");
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@@ -1139,6 +1140,7 @@ static ThemeMetric<RString> DIFFICULTY_FORMAT("ScreenEdit", "DifficultyFormat");
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static ThemeMetric<RString> ROUTINE_PLAYER_FORMAT("ScreenEdit", "RoutinePlayerFormat");
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static ThemeMetric<RString> DESCRIPTION_FORMAT("ScreenEdit", "DescriptionFormat");
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static ThemeMetric<RString> CHART_STYLE_FORMAT("ScreenEdit", "ChartStyleFormat");
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static ThemeMetric<RString> STEP_AUTHOR_FORMAT("ScreenEdit", "StepAuthorFormat");
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static ThemeMetric<RString> MAIN_TITLE_FORMAT("ScreenEdit", "MainTitleFormat");
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static ThemeMetric<RString> SUBTITLE_FORMAT("ScreenEdit", "SubtitleFormat");
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static ThemeMetric<RString> TAP_NOTE_TYPE_FORMAT("ScreenEdit", "TapNoteTypeFormat");
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@@ -1208,7 +1210,8 @@ void ScreenEdit::UpdateTextInfo()
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if ( m_InputPlayerNumber != PLAYER_INVALID )
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sText += ssprintf( ROUTINE_PLAYER_FORMAT.GetValue(), ROUTINE_PLAYER.GetValue().c_str(), m_InputPlayerNumber + 1 );
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sText += ssprintf( DESCRIPTION_FORMAT.GetValue(), DESCRIPTION.GetValue().c_str(), m_pSteps->GetDescription().c_str() );
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sText += ssprintf( CHART_STYLE_FORMAT.GetValue(), CHART_STYLE.GetValue().c_str(), m_pSteps->GetChartStyle().c_str() );
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sText += ssprintf( STEP_AUTHOR_FORMAT.GetValue(), STEP_AUTHOR.GetValue().c_str(), m_pSteps->GetCredit().c_str() );
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//sText += ssprintf( CHART_STYLE_FORMAT.GetValue(), CHART_STYLE.GetValue().c_str(), m_pSteps->GetChartStyle().c_str() );
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sText += ssprintf( MAIN_TITLE_FORMAT.GetValue(), MAIN_TITLE.GetValue().c_str(), m_pSong->m_sMainTitle.c_str() );
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if( m_pSong->m_sSubTitle.size() )
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sText += ssprintf( SUBTITLE_FORMAT.GetValue(), SUBTITLE.GetValue().c_str(), m_pSong->m_sSubTitle.c_str() );
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