remove CStringArray #define
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@@ -205,7 +205,7 @@ void PlayerOptions::FromString( CString sOptions, bool bWarnOnInvalid )
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ASSERT( NOTESKIN );
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// Init();
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sOptions.MakeLower();
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CStringArray asBits;
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vector<CString> asBits;
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split( sOptions, ",", asBits, true );
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FOREACH( CString, asBits, bit )
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@@ -221,7 +221,7 @@ void PlayerOptions::FromString( CString sOptions, bool bWarnOnInvalid )
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float level = 1;
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float speed = 1;
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CStringArray asParts;
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vector<CString> asParts;
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split( sBit, " ", asParts, true );
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FOREACH_CONST( CString, asParts, s )
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@@ -624,7 +624,7 @@ void PlayerOptions::GetThemedMods( vector<CString> &AddTo ) const
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ASSERT( !sOneMod.empty() );
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CStringArray asTokens;
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vector<CString> asTokens;
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split( sOneMod, " ", asTokens );
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if( asTokens.empty() )
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