remove CStringArray #define
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@@ -215,7 +215,7 @@ and once only.
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void MusicBannerWheel::LoadSongData()
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{
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Song* pSong = NULL;
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CStringArray asGraphicPaths;
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vector<CString> asGraphicPaths;
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if(MAXSONGSINBUFFER >= arraySongs.size() && SingleLoad != 1) // less than the MAXSONGSINBUFFER means we can get away with loading the lot in one go
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{
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