remove CStringArray #define
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@@ -462,7 +462,7 @@ void InputMapper::ReadMappingsFromDisk()
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GameInput GameI;
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GameI.fromString( pGame, name );
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CStringArray sDeviceInputStrings;
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vector<CString> sDeviceInputStrings;
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split( value, ",", sDeviceInputStrings, false );
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for( unsigned i=0; i<sDeviceInputStrings.size() && i<unsigned(NUM_GAME_TO_DEVICE_SLOTS); i++ )
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