remove CStringArray #define

This commit is contained in:
Chris Danford
2005-12-09 21:36:22 +00:00
parent b68e9dd772
commit 37f82b43f7
91 changed files with 227 additions and 228 deletions
+4 -4
View File
@@ -18,9 +18,9 @@ public:
void LoadFromNode( const CString& sDir, const XNode* pNode );
virtual Actor *Copy() const;
void SetTips( const CStringArray &arrayTips ) { SetTips( arrayTips, arrayTips ); }
void SetTips( const CStringArray &arrayTips, const CStringArray &arrayTipsAlt );
void GetTips( CStringArray &arrayTipsOut, CStringArray &arrayTipsAltOut ) const { arrayTipsOut = m_arrayTips; arrayTipsAltOut = m_arrayTipsAlt; }
void SetTips( const vector<CString> &arrayTips ) { SetTips( arrayTips, arrayTips ); }
void SetTips( const vector<CString> &arrayTips, const vector<CString> &arrayTipsAlt );
void GetTips( vector<CString> &arrayTipsOut, vector<CString> &arrayTipsAltOut ) const { arrayTipsOut = m_arrayTips; arrayTipsAltOut = m_arrayTipsAlt; }
virtual void Update( float fDeltaTime );
virtual void SetName( const CString &sName );
@@ -31,7 +31,7 @@ public:
protected:
ThemeMetric<float> TIP_SHOW_TIME;
CStringArray m_arrayTips, m_arrayTipsAlt;
vector<CString> m_arrayTips, m_arrayTipsAlt;
int m_iCurTipIndex;
float m_fSecsUntilSwitch;