remove CStringArray #define
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@@ -18,9 +18,9 @@ public:
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void LoadFromNode( const CString& sDir, const XNode* pNode );
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virtual Actor *Copy() const;
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void SetTips( const CStringArray &arrayTips ) { SetTips( arrayTips, arrayTips ); }
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void SetTips( const CStringArray &arrayTips, const CStringArray &arrayTipsAlt );
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void GetTips( CStringArray &arrayTipsOut, CStringArray &arrayTipsAltOut ) const { arrayTipsOut = m_arrayTips; arrayTipsAltOut = m_arrayTipsAlt; }
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void SetTips( const vector<CString> &arrayTips ) { SetTips( arrayTips, arrayTips ); }
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void SetTips( const vector<CString> &arrayTips, const vector<CString> &arrayTipsAlt );
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void GetTips( vector<CString> &arrayTipsOut, vector<CString> &arrayTipsAltOut ) const { arrayTipsOut = m_arrayTips; arrayTipsAltOut = m_arrayTipsAlt; }
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virtual void Update( float fDeltaTime );
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virtual void SetName( const CString &sName );
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@@ -31,7 +31,7 @@ public:
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protected:
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ThemeMetric<float> TIP_SHOW_TIME;
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CStringArray m_arrayTips, m_arrayTipsAlt;
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vector<CString> m_arrayTips, m_arrayTipsAlt;
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int m_iCurTipIndex;
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float m_fSecsUntilSwitch;
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