remove CStringArray #define
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@@ -2713,7 +2713,7 @@ const Game* GameManager::GetGameFromIndex( int index ) const
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bool GameManager::IsGameEnabled( const Game *pGame ) const
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{
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CStringArray asNoteSkins;
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vector<CString> asNoteSkins;
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NOTESKIN->GetNoteSkinNames( pGame, asNoteSkins, false ); /* don't omit default */
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return asNoteSkins.size() > 0;
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}
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