remove CStringArray #define
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@@ -96,7 +96,7 @@ bool CodeItem::Load( CString sButtonsNames )
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buttons.clear();
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const Game* pGame = GAMESTATE->GetCurrentGame();
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CStringArray asButtonNames;
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vector<CString> asButtonNames;
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bool bHasAPlus = sButtonsNames.Find( '+' ) != -1;
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bool bHasADash = sButtonsNames.Find( '-' ) != -1;
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