remove CStringArray #define
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@@ -25,7 +25,7 @@ bool Character::Load( CString sCharDir )
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}
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{
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CStringArray as;
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vector<CString> as;
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GetDirListing( m_sCharDir+"card.png", as, false, true );
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GetDirListing( m_sCharDir+"card.jpg", as, false, true );
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GetDirListing( m_sCharDir+"card.gif", as, false, true );
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@@ -37,7 +37,7 @@ bool Character::Load( CString sCharDir )
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}
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{
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CStringArray as;
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vector<CString> as;
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GetDirListing( m_sCharDir+"icon.png", as, false, true );
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GetDirListing( m_sCharDir+"icon.jpg", as, false, true );
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GetDirListing( m_sCharDir+"icon.gif", as, false, true );
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@@ -67,7 +67,7 @@ bool Character::Load( CString sCharDir )
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CString GetRandomFileInDir( CString sDir )
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{
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CStringArray asFiles;
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vector<CString> asFiles;
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GetDirListing( sDir, asFiles, false, true );
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if( asFiles.empty() )
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return CString();
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@@ -90,7 +90,7 @@ CString Character::GetWarmUpAnimationPath() const { return DerefRedir(GetRandomF
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CString Character::GetDanceAnimationPath() const { return DerefRedir(GetRandomFileInDir(m_sCharDir + "Dance/")); }
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CString Character::GetTakingABreakPath() const
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{
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CStringArray as;
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vector<CString> as;
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GetDirListing( m_sCharDir+"break.png", as, false, true );
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GetDirListing( m_sCharDir+"break.jpg", as, false, true );
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GetDirListing( m_sCharDir+"break.gif", as, false, true );
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@@ -103,7 +103,7 @@ CString Character::GetTakingABreakPath() const
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CString Character::GetSongSelectIconPath() const
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{
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CStringArray as;
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vector<CString> as;
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// first try and find an icon specific to the select music screen
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// so you can have different icons for music select / char select
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GetDirListing( m_sCharDir+"selectmusicicon.png", as, false, true );
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@@ -129,7 +129,7 @@ CString Character::GetSongSelectIconPath() const
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CString Character::GetStageIconPath() const
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{
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CStringArray as;
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vector<CString> as;
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// first try and find an icon specific to the select music screen
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// so you can have different icons for music select / char select
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GetDirListing( m_sCharDir+"stageicon.png", as, false, true );
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