Updated TODO Again
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@@ -7,6 +7,7 @@
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Todo List:
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Todo List:
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** Find a way to get the length of a movie being played, so ScreenIntroMovie does not have to have a pre-determined length (I.e: exits when the movie is finished playing)
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** Find a way to get the length of a movie being played, so ScreenIntroMovie does not have to have a pre-determined length (I.e: exits when the movie is finished playing)
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** Finish RANDOM course for Non-Stop mode
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** Finish RANDOM course for Non-Stop mode
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** Adding support for "BEGINNER HELP".. The thing that has a character showing where to step during the song, only on beginner mode. IE: Replaces the BG with this dynamic image sequence, showing what arrow to hit as it comes up on screen. You can see this in the BG of a DDRExtreme song if you pick "beginner" difficulty.
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@@ -831,7 +831,7 @@ CoursesToShow=Courses/NaokiStandard.crs,Courses/ParanoiaBrothers.crs
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NotesTypesToHide=dance-couple,dance-solo
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NotesTypesToHide=dance-couple,dance-solo
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[ScreenIntroMovie]
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[ScreenIntroMovie]
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SecondsToShow=0
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SecondsToShow=14
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NextScreen=ScreenDemonstration
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NextScreen=ScreenDemonstration
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[ScreenMemoryCard]
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[ScreenMemoryCard]
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@@ -33,7 +33,7 @@ enum {
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MO_COIN_MODE,
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MO_COIN_MODE,
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MO_COINS_PER_CREDIT,
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MO_COINS_PER_CREDIT,
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MO_JOINT_PREMIUM,
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MO_JOINT_PREMIUM,
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MO_SONG_OPTIONS,
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MO_SHOW_SONG_OPTIONS,
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NUM_MACHINE_OPTIONS_LINES
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NUM_MACHINE_OPTIONS_LINES
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};
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};
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/* Hmm. Ignore JoyAxes and Back Delayed probably belong in "input options",
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/* Hmm. Ignore JoyAxes and Back Delayed probably belong in "input options",
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@@ -154,6 +154,7 @@ void ScreenMachineOptions::ExportOptions()
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(int&)PREFSMAN->m_CoinMode = m_iSelectedOption[0][MO_COIN_MODE];
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(int&)PREFSMAN->m_CoinMode = m_iSelectedOption[0][MO_COIN_MODE];
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PREFSMAN->m_iCoinsPerCredit = m_iSelectedOption[0][MO_COINS_PER_CREDIT] + 1;
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PREFSMAN->m_iCoinsPerCredit = m_iSelectedOption[0][MO_COINS_PER_CREDIT] + 1;
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PREFSMAN->m_bJointPremium = m_iSelectedOption[0][MO_JOINT_PREMIUM] == 1;
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PREFSMAN->m_bJointPremium = m_iSelectedOption[0][MO_JOINT_PREMIUM] == 1;
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PREFSMAN->m_bShowSongOptions = (bool&)m_iSelectedOption[0][MO_SHOW_SONG_OPTIONS];
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}
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}
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void ScreenMachineOptions::GoToPrevState()
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void ScreenMachineOptions::GoToPrevState()
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