From 37ad6c96f41e402dc7b7d3a7047cb86eec341579 Mon Sep 17 00:00:00 2001 From: Kevin Slaughter Date: Tue, 18 Feb 2003 09:52:52 +0000 Subject: [PATCH] Updated TODO Again --- stepmania/TODO.miryokuteki | 1 + stepmania/Themes/default/metrics.ini | 2 +- stepmania/src/ScreenMachineOptions.cpp | 3 ++- 3 files changed, 4 insertions(+), 2 deletions(-) diff --git a/stepmania/TODO.miryokuteki b/stepmania/TODO.miryokuteki index ed167d1b47..fd1a20bffb 100644 --- a/stepmania/TODO.miryokuteki +++ b/stepmania/TODO.miryokuteki @@ -7,6 +7,7 @@ Todo List: ** Find a way to get the length of a movie being played, so ScreenIntroMovie does not have to have a pre-determined length (I.e: exits when the movie is finished playing) ** Finish RANDOM course for Non-Stop mode + ** Adding support for "BEGINNER HELP".. The thing that has a character showing where to step during the song, only on beginner mode. IE: Replaces the BG with this dynamic image sequence, showing what arrow to hit as it comes up on screen. You can see this in the BG of a DDRExtreme song if you pick "beginner" difficulty. diff --git a/stepmania/Themes/default/metrics.ini b/stepmania/Themes/default/metrics.ini index d77ffbcc7d..52d09b3506 100644 --- a/stepmania/Themes/default/metrics.ini +++ b/stepmania/Themes/default/metrics.ini @@ -831,7 +831,7 @@ CoursesToShow=Courses/NaokiStandard.crs,Courses/ParanoiaBrothers.crs NotesTypesToHide=dance-couple,dance-solo [ScreenIntroMovie] -SecondsToShow=0 +SecondsToShow=14 NextScreen=ScreenDemonstration [ScreenMemoryCard] diff --git a/stepmania/src/ScreenMachineOptions.cpp b/stepmania/src/ScreenMachineOptions.cpp index 8143d0ba74..354789828c 100644 --- a/stepmania/src/ScreenMachineOptions.cpp +++ b/stepmania/src/ScreenMachineOptions.cpp @@ -33,7 +33,7 @@ enum { MO_COIN_MODE, MO_COINS_PER_CREDIT, MO_JOINT_PREMIUM, - MO_SONG_OPTIONS, + MO_SHOW_SONG_OPTIONS, NUM_MACHINE_OPTIONS_LINES }; /* Hmm. Ignore JoyAxes and Back Delayed probably belong in "input options", @@ -154,6 +154,7 @@ void ScreenMachineOptions::ExportOptions() (int&)PREFSMAN->m_CoinMode = m_iSelectedOption[0][MO_COIN_MODE]; PREFSMAN->m_iCoinsPerCredit = m_iSelectedOption[0][MO_COINS_PER_CREDIT] + 1; PREFSMAN->m_bJointPremium = m_iSelectedOption[0][MO_JOINT_PREMIUM] == 1; + PREFSMAN->m_bShowSongOptions = (bool&)m_iSelectedOption[0][MO_SHOW_SONG_OPTIONS]; } void ScreenMachineOptions::GoToPrevState()