Officially remove the guitar game.
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@@ -2696,113 +2696,6 @@ static const Game g_Game_Popn =
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TNS_Miss, // m_mapW5To
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};
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/** Guitar5 ******************************************************************/
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//ThemeMetric<int> GUITAR5_COL_SPACING ("ColumnSpacing","Guitar5");
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static const int GUITAR5_COL_SPACING = 48;
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static const Style g_Style_Guitar_Five =
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{ // STYLE_GUITAR_FIVE
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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true, // m_bUsedForDemonstration
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true, // m_bUsedForHowToPlay
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"guitar-five", // m_szName
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StepsType_guitar_five, // m_StepsType
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StyleType_OnePlayerOneSide, // m_StyleType
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -GUITAR5_COL_SPACING*2.0f, NULL },
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{ TRACK_2, -GUITAR5_COL_SPACING*1.0f, NULL },
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{ TRACK_3, +GUITAR5_COL_SPACING*0.0f, NULL },
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{ TRACK_4, +GUITAR5_COL_SPACING*1.0f, NULL },
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{ TRACK_5, +GUITAR5_COL_SPACING*2.0f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -GUITAR5_COL_SPACING*2.0f, NULL },
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{ TRACK_2, -GUITAR5_COL_SPACING*1.0f, NULL },
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{ TRACK_3, +GUITAR5_COL_SPACING*0.0f, NULL },
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{ TRACK_4, +GUITAR5_COL_SPACING*1.0f, NULL },
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{ TRACK_5, +GUITAR5_COL_SPACING*2.0f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 1, 2, 3, 4, Style::END_MAPPING },
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{ 0, 1, 2, 3, 4, Style::END_MAPPING },
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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static const Style *g_apGame_Guitar_Styles[] =
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{
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&g_Style_Guitar_Five,
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NULL
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};
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// auto keymappings
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static const AutoMappings g_AutoKeyMappings_Guitar = AutoMappings (
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"",
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"",
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"",
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// p1
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AutoMappingEntry( 0, KEY_Cz, GUITAR_BUTTON_FRET1, false ),
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AutoMappingEntry( 0, KEY_Cx, GUITAR_BUTTON_FRET2, false ),
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AutoMappingEntry( 0, KEY_Cc, GUITAR_BUTTON_FRET3, false ),
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AutoMappingEntry( 0, KEY_Cv, GUITAR_BUTTON_FRET4, false ),
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AutoMappingEntry( 0, KEY_Cb, GUITAR_BUTTON_FRET5, false ),
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AutoMappingEntry( 0, KEY_UP, GUITAR_BUTTON_STRUM_UP, false ),
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AutoMappingEntry( 0, KEY_DOWN, GUITAR_BUTTON_STRUM_DOWN,false ),
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// p2
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AutoMappingEntry( 0, KEY_Cy, GUITAR_BUTTON_FRET1, true ),
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AutoMappingEntry( 0, KEY_Cu, GUITAR_BUTTON_FRET2, true ),
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AutoMappingEntry( 0, KEY_Ci, GUITAR_BUTTON_FRET3, true ),
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AutoMappingEntry( 0, KEY_Co, GUITAR_BUTTON_FRET4, true ),
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AutoMappingEntry( 0, KEY_Cp, GUITAR_BUTTON_FRET5, true ),
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AutoMappingEntry( 0, KEY_KP_C8, GUITAR_BUTTON_STRUM_UP, true ),
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AutoMappingEntry( 0, KEY_KP_C5, GUITAR_BUTTON_STRUM_DOWN,true )
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);
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static const Game g_Game_Guitar =
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{
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"guitar", // m_szName
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g_apGame_Guitar_Styles, // m_apStyles
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false, // m_bCountNotesSeparately (false stops crashes and failing)
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true, // m_bAllowHopos
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{ // m_InputScheme
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"guitar", // m_szName
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NUM_GUITAR_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "Fret1", GAME_BUTTON_START },
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{ "Fret2", GAME_BUTTON_BACK },
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{ "Fret3", GameButton_Invalid },
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{ "Fret4", GameButton_Invalid },
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{ "Fret5", GameButton_Invalid },
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{ "StrumUp", GAME_BUTTON_UP },
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{ "StrumDown", GAME_BUTTON_DOWN },
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},
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&g_AutoKeyMappings_Guitar
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},
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{
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{ GameButtonType_Fret }, // Green
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{ GameButtonType_Fret }, // Red
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{ GameButtonType_Fret }, // Yellow
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{ GameButtonType_Fret }, // Blue
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{ GameButtonType_Fret }, // Orange
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{ GameButtonType_Strum },
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{ GameButtonType_Strum },
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},
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TNS_W1, // m_mapW1To
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TNS_W2, // m_mapW2To
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TNS_W3, // m_mapW3To
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TNS_W4, // m_mapW4To
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TNS_W5, // m_mapW5To
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};
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/** Lights *******************************************************************/
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static const AutoMappings g_AutoKeyMappings_Lights = AutoMappings (
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