Officially remove the guitar game.

This commit is contained in:
Jason Felds
2011-07-30 15:40:29 -04:00
parent 16826b7afe
commit 3756c60b79
-107
View File
@@ -2696,113 +2696,6 @@ static const Game g_Game_Popn =
TNS_Miss, // m_mapW5To
};
/** Guitar5 ******************************************************************/
//ThemeMetric<int> GUITAR5_COL_SPACING ("ColumnSpacing","Guitar5");
static const int GUITAR5_COL_SPACING = 48;
static const Style g_Style_Guitar_Five =
{ // STYLE_GUITAR_FIVE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"guitar-five", // m_szName
StepsType_guitar_five, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -GUITAR5_COL_SPACING*2.0f, NULL },
{ TRACK_2, -GUITAR5_COL_SPACING*1.0f, NULL },
{ TRACK_3, +GUITAR5_COL_SPACING*0.0f, NULL },
{ TRACK_4, +GUITAR5_COL_SPACING*1.0f, NULL },
{ TRACK_5, +GUITAR5_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -GUITAR5_COL_SPACING*2.0f, NULL },
{ TRACK_2, -GUITAR5_COL_SPACING*1.0f, NULL },
{ TRACK_3, +GUITAR5_COL_SPACING*0.0f, NULL },
{ TRACK_4, +GUITAR5_COL_SPACING*1.0f, NULL },
{ TRACK_5, +GUITAR5_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style *g_apGame_Guitar_Styles[] =
{
&g_Style_Guitar_Five,
NULL
};
// auto keymappings
static const AutoMappings g_AutoKeyMappings_Guitar = AutoMappings (
"",
"",
"",
// p1
AutoMappingEntry( 0, KEY_Cz, GUITAR_BUTTON_FRET1, false ),
AutoMappingEntry( 0, KEY_Cx, GUITAR_BUTTON_FRET2, false ),
AutoMappingEntry( 0, KEY_Cc, GUITAR_BUTTON_FRET3, false ),
AutoMappingEntry( 0, KEY_Cv, GUITAR_BUTTON_FRET4, false ),
AutoMappingEntry( 0, KEY_Cb, GUITAR_BUTTON_FRET5, false ),
AutoMappingEntry( 0, KEY_UP, GUITAR_BUTTON_STRUM_UP, false ),
AutoMappingEntry( 0, KEY_DOWN, GUITAR_BUTTON_STRUM_DOWN,false ),
// p2
AutoMappingEntry( 0, KEY_Cy, GUITAR_BUTTON_FRET1, true ),
AutoMappingEntry( 0, KEY_Cu, GUITAR_BUTTON_FRET2, true ),
AutoMappingEntry( 0, KEY_Ci, GUITAR_BUTTON_FRET3, true ),
AutoMappingEntry( 0, KEY_Co, GUITAR_BUTTON_FRET4, true ),
AutoMappingEntry( 0, KEY_Cp, GUITAR_BUTTON_FRET5, true ),
AutoMappingEntry( 0, KEY_KP_C8, GUITAR_BUTTON_STRUM_UP, true ),
AutoMappingEntry( 0, KEY_KP_C5, GUITAR_BUTTON_STRUM_DOWN,true )
);
static const Game g_Game_Guitar =
{
"guitar", // m_szName
g_apGame_Guitar_Styles, // m_apStyles
false, // m_bCountNotesSeparately (false stops crashes and failing)
true, // m_bAllowHopos
{ // m_InputScheme
"guitar", // m_szName
NUM_GUITAR_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Fret1", GAME_BUTTON_START },
{ "Fret2", GAME_BUTTON_BACK },
{ "Fret3", GameButton_Invalid },
{ "Fret4", GameButton_Invalid },
{ "Fret5", GameButton_Invalid },
{ "StrumUp", GAME_BUTTON_UP },
{ "StrumDown", GAME_BUTTON_DOWN },
},
&g_AutoKeyMappings_Guitar
},
{
{ GameButtonType_Fret }, // Green
{ GameButtonType_Fret }, // Red
{ GameButtonType_Fret }, // Yellow
{ GameButtonType_Fret }, // Blue
{ GameButtonType_Fret }, // Orange
{ GameButtonType_Strum },
{ GameButtonType_Strum },
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
};
/** Lights *******************************************************************/
static const AutoMappings g_AutoKeyMappings_Lights = AutoMappings (