cleanup survival elements
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@@ -3,6 +3,7 @@
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#include "PlayerNumber.h"
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#include "ActorFrame.h"
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#include "GameConstantsAndTypes.h"
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struct PlayerState;
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@@ -12,6 +13,14 @@ public:
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virtual void Init( const PlayerState* pPlayerState ) { m_pPlayerState = pPlayerState; }
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virtual void SetScore( int iNewScore ) {}
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virtual void OnLoadSong() {};
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virtual void OnSongEnded() {};
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/* Notification of a tap note judgment. This *is* called for
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* the head of hold notes. */
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virtual void OnJudgment( TapNoteScore score ) {};
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/* Notification of a hold judgment. tscore is the score
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* received for the initial tap note. */
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virtual void OnJudgment( HoldNoteScore score, TapNoteScore tscore ) {};
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protected:
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const PlayerState* m_pPlayerState; // needed to look up statistics in GAMESTATE
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