reinstate MaxRegenComboAfterMiss Preference
This preference existed in previous versions of StepMania (3.95, at least) and is needed to properly emulate certain games (namely, In The Groove). This PR brings back the code as seen here: https://github.com/sigatrev/Stepmania-3.95/blob/4af304c51aeeedacd07f612d7f0e5ecaa81cce19/LifeMeterBar.cpp#L228-L233 Unlike in SM3.95, however, I've now set the default value to be 5, the same as the RegenComboAfterMiss. If players don't change the value, they won't see any difference in behavior in SM5. If players want, they can manually set the preference to 10 (or a value of their choosing) to emulate the game of their choice.
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@@ -202,6 +202,7 @@ PrefsManager::PrefsManager() :
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m_iRegenComboAfterMiss ( "RegenComboAfterMiss", 5 ),
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m_iMaxRegenComboAfterMiss ( "MaxRegenComboAfterMiss", 5 ), // this was 10 by default in SM3.95 -dguzek
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m_bMercifulDrain ( "MercifulDrain", false ), // negative life deltas are scaled by the players life percentage
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m_HarshHotLifePenalty ( "HarshHotLifePenalty", true ),
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m_bMinimum1FullSongInCourses ( "Minimum1FullSongInCourses", false ), // FEoS for 1st song, FailImmediate thereafter
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