update comment
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@@ -73,13 +73,14 @@ const float ITEM_X[NUM_PLAYERS] = { 260, 420 };
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* allow screens that use rows to select other screens to work with only three
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* allow screens that use rows to select other screens to work with only three
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* buttons. (It's also used when in five-key mode.)
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* buttons. (It's also used when in five-key mode.)
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*
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*
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* We don't want to simply allow left/right to move up and down on single-entry
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* rows when in NAV_THREE_KEY, becasue left and right shouldn't exit the "exit" row
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* in player options menus, but it should in the options menu.
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*
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* NAV_FIRST_CHOICE_GOES_DOWN:
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* NAV_FIRST_CHOICE_GOES_DOWN:
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* left, right -> change row
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* left, right -> change option
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* up, down -> change row
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* up, down -> change row
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* start -> next screen
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* start -> toggle option
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* This is a specialized navigation for ScreenOptionsMenu. It must be enabled to
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* allow screens that use rows to select other screens to work with only three
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* buttons. (It's also used when in five-key mode.)
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*/
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*/
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ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sClassName)
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ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sClassName)
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