allow InputDeviceHandlers to provide a device-specific input string for displaying
This commit is contained in:
@@ -81,7 +81,7 @@ void ScreenTestInput::Update( float fDeltaTime )
|
||||
continue;
|
||||
|
||||
CString sTemp;
|
||||
sTemp += di.toString();
|
||||
sTemp += INPUTMAN->GetDeviceSpecificInputString(di);
|
||||
|
||||
GameInput gi;
|
||||
if( INPUTMAPPER->DeviceToGame(di,gi) )
|
||||
|
||||
Reference in New Issue
Block a user