allow InputDeviceHandlers to provide a device-specific input string for displaying

This commit is contained in:
Chris Danford
2005-08-17 05:56:59 +00:00
parent 1e1531df2f
commit 365e564939
4 changed files with 22 additions and 5 deletions
+1 -1
View File
@@ -81,7 +81,7 @@ void ScreenTestInput::Update( float fDeltaTime )
continue;
CString sTemp;
sTemp += di.toString();
sTemp += INPUTMAN->GetDeviceSpecificInputString(di);
GameInput gi;
if( INPUTMAPPER->DeviceToGame(di,gi) )