self-registering DebugLines

This commit is contained in:
Chris Danford
2005-08-16 23:23:49 +00:00
parent 37a4bfa201
commit 1e1531df2f
2 changed files with 439 additions and 316 deletions
+437 -285
View File
@@ -23,11 +23,34 @@ static bool g_bIsSlow = false;
static bool g_bIsHalt = false;
static RageTimer g_HaltTimer(RageZeroTimer);
//
// self-registering debug lines
//
class IDebugLine;
static vector<IDebugLine*> *g_pvpSubscribers = NULL;
class IDebugLine
{
public:
IDebugLine()
{
if( g_pvpSubscribers == NULL )
g_pvpSubscribers = new vector<IDebugLine*>;
g_pvpSubscribers->push_back( this );
}
virtual CString GetDescription() = 0;
virtual CString GetValue() = 0;
virtual bool IsEnabled() = 0;
virtual void Do() = 0;
};
static bool IsGameplay()
{
return SCREENMAN && SCREENMAN->GetTopScreen() && SCREENMAN->GetTopScreen()->GetScreenType() == gameplay;
}
REGISTER_SCREEN_CLASS( ScreenDebugOverlay );
ScreenDebugOverlay::ScreenDebugOverlay( const CString &sName ) : Screen(sName)
{
@@ -35,19 +58,28 @@ ScreenDebugOverlay::ScreenDebugOverlay( const CString &sName ) : Screen(sName)
ScreenDebugOverlay::~ScreenDebugOverlay()
{
this->RemoveAllChildren();
FOREACH( BitmapText*, m_vptextButton, p )
SAFE_DELETE( *p );
m_vptextButton.clear();
FOREACH( BitmapText*, m_vptextFunction, p )
SAFE_DELETE( *p );
m_vptextFunction.clear();
}
const int MAX_DEBUG_LINES = 30;
struct MapDebugToDI
{
DeviceInput holdForDebug1;
DeviceInput holdForDebug2;
DeviceInput debugButton[NUM_DEBUG_LINES];
DeviceInput gameplayButton[NUM_DEBUG_LINES];
DeviceInput debugButton[MAX_DEBUG_LINES];
DeviceInput gameplayButton[MAX_DEBUG_LINES];
void Clear()
{
holdForDebug1.MakeInvalid();
holdForDebug2.MakeInvalid();
FOREACH_DebugLine(i)
for( int i=0; i<MAX_DEBUG_LINES; i++ )
{
debugButton[i].MakeInvalid();
gameplayButton[i].MakeInvalid();
@@ -56,7 +88,7 @@ struct MapDebugToDI
};
static MapDebugToDI g_Mappings;
static CString GetDebugButtonName( DebugLine i )
static CString GetDebugButtonName( int i )
{
// TODO: Make arch appropriate.
vector<CString> v;
@@ -117,43 +149,26 @@ void ScreenDebugOverlay::Init()
m_textHeader.SetText( "Debug Menu" );
this->AddChild( &m_textHeader );
FOREACH_DebugLine( i )
FOREACH_CONST( IDebugLine*, *g_pvpSubscribers, p )
{
BitmapText &txt1 = m_textButton[i];
txt1.LoadFromFont( THEME->GetPathToF("Common normal") );
txt1.SetHorizAlign( Actor::align_right );
txt1.SetShadowLength( 2 );
this->AddChild( &txt1 );
BitmapText *pT1 = new BitmapText;
pT1->LoadFromFont( THEME->GetPathToF("Common normal") );
pT1->SetHorizAlign( Actor::align_right );
pT1->SetText( "blah" );
pT1->SetShadowLength( 2 );
m_vptextButton.push_back( pT1 );
this->AddChild( pT1 );
BitmapText &txt2 = m_textFunction[i];
txt2.LoadFromFont( THEME->GetPathToF("Common normal") );
txt2.SetHorizAlign( Actor::align_left );
txt2.SetShadowLength( 2 );
this->AddChild( &txt2 );
BitmapText *pT2 = new BitmapText;
pT2->LoadFromFont( THEME->GetPathToF("Common normal") );
pT2->SetHorizAlign( Actor::align_left );
pT2->SetText( "blah" );
pT2->SetShadowLength( 2 );
m_vptextFunction.push_back( pT2 );
this->AddChild( pT2 );
}
Update( 0 );
}
static void SetSpeed()
{
if( g_bIsHalt )
{
INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB), true );
INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT), true );
}
else if( g_bIsSlow )
{
INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB), false );
INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT), true );
}
else
{
INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB), false );
INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT), false );
}
// PauseMusic( g_bIsHalt );
Update( 0 );
}
void ScreenDebugOverlay::Update( float fDeltaTime )
@@ -173,120 +188,25 @@ void ScreenDebugOverlay::UpdateText()
const RageColor off(0.6f, 0.6f, 0.6f, 1.0f);
const RageColor on(1, 1, 1, 1);
FOREACH_DebugLine( i )
const unsigned NUM_DEBUG_LINES = g_pvpSubscribers->size();
FOREACH_CONST( IDebugLine*, *g_pvpSubscribers, p )
{
BitmapText &txt1 = m_textButton[i];
int i = p-g_pvpSubscribers->begin();
BitmapText &txt1 = *m_vptextButton[i];
txt1.SetX( SCREEN_CENTER_X-50 );
txt1.SetY( SCALE(i, 0, NUM_DEBUG_LINES-1, SCREEN_TOP+60, SCREEN_BOTTOM-40) );
txt1.SetZoom( 0.7f );
BitmapText &txt2 = m_textFunction[i];
BitmapText &txt2 = *m_vptextFunction[i];
txt2.SetX( SCREEN_CENTER_X-30 );
txt2.SetY( SCALE(i, 0, NUM_DEBUG_LINES-1, SCREEN_TOP+60, SCREEN_BOTTOM-40) );
txt2.SetZoom( 0.7f );
CString s1;
switch( i )
{
case DebugLine_Autoplay: s1="AutoPlay"; break;
case DebugLine_AssistTick: s1="AssistTick"; break;
case DebugLine_Autosync: s1="AutoSync"; break;
case DebugLine_CoinMode: s1="CoinMode"; break;
case DebugLine_Slow: s1="Slow"; break;
case DebugLine_Halt: s1="Halt"; break;
case DebugLine_LightsDebug: s1="Lights Debug"; break;
case DebugLine_MonkeyInput: s1="MonkeyInput"; break;
case DebugLine_Stats: s1="Rendering Stats"; break;
case DebugLine_Vsync: s1="Vsync"; break;
case DebugLine_ScreenTestMode: s1="Screen Test Mode"; break;
case DebugLine_ClearMachineStats: s1="Clear Machine Stats"; break;
case DebugLine_FillMachineStats: s1="Fill Machine Stats"; break;
case DebugLine_SendNotesEnded: s1="Send Notes Ended"; break;
case DebugLine_ReloadCurrentScreen: s1="Reload"; break;
case DebugLine_ReloadTheme: s1="Reload Theme and Textures"; break;
case DebugLine_WriteProfiles: s1="Write Profiles"; break;
case DebugLine_WritePreferences: s1="Write Preferences"; break;
case DebugLine_MenuTimer: s1="Menu Timer"; break;
case DebugLine_FlushLog: s1="Flush Log"; break;
case DebugLine_VolumeUp: s1="Volume Up"; break;
case DebugLine_VolumeDown: s1="Volume Down"; break;
case DebugLine_Uptime: s1="Uptime"; break;
default: ASSERT(0);
}
CString s1 = (*p)->GetDescription();
CString s2 = (*p)->GetValue();
bool bOn = false;
switch( i )
{
case DebugLine_Autoplay: bOn=PREFSMAN->m_AutoPlay.Get() != PC_HUMAN; break;
case DebugLine_AssistTick: bOn=GAMESTATE->m_SongOptions.m_bAssistTick; break;
case DebugLine_Autosync: bOn=GAMESTATE->m_SongOptions.m_AutosyncType!=SongOptions::AUTOSYNC_OFF; break;
case DebugLine_CoinMode: bOn=true; break;
case DebugLine_Slow: bOn=g_bIsSlow; break;
case DebugLine_Halt: bOn=g_bIsHalt; break;
case DebugLine_LightsDebug: bOn=PREFSMAN->m_bDebugLights.Get(); break;
case DebugLine_MonkeyInput: bOn=PREFSMAN->m_bMonkeyInput.Get(); break;
case DebugLine_Stats: bOn=PREFSMAN->m_bShowStats.Get(); break;
case DebugLine_Vsync: bOn=PREFSMAN->m_bVsync.Get(); break;
case DebugLine_ScreenTestMode: bOn=PREFSMAN->m_bScreenTestMode.Get(); break;
case DebugLine_ClearMachineStats: bOn=true; break;
case DebugLine_FillMachineStats: bOn=true; break;
case DebugLine_SendNotesEnded: bOn=true; break;
case DebugLine_ReloadCurrentScreen: bOn=true; break;
case DebugLine_ReloadTheme: bOn=true; break;
case DebugLine_WriteProfiles: bOn=true; break;
case DebugLine_WritePreferences: bOn=true; break;
case DebugLine_MenuTimer: bOn=PREFSMAN->m_bMenuTimer.Get(); break;
case DebugLine_FlushLog: bOn=true; break;
case DebugLine_VolumeUp: bOn=true; break;
case DebugLine_VolumeDown: bOn=true; break;
case DebugLine_Uptime: bOn=false; break;
default: ASSERT(0);
}
CString s2;
switch( i )
{
case DebugLine_Autoplay:
switch( PREFSMAN->m_AutoPlay )
{
case PC_HUMAN: s2="off"; break;
case PC_AUTOPLAY: s2="on"; break;
case PC_CPU: s2="CPU"; break;
default: ASSERT(0);
}
break;
case DebugLine_AssistTick: s2=bOn ? "on":"off"; break;
case DebugLine_Autosync:
switch( GAMESTATE->m_SongOptions.m_AutosyncType )
{
case SongOptions::AUTOSYNC_OFF: s2="off"; break;
case SongOptions::AUTOSYNC_SONG: s2="Song"; break;
case SongOptions::AUTOSYNC_MACHINE: s2="Machine"; break;
default: ASSERT(0);
}
break;
case DebugLine_CoinMode: s2=CoinModeToString(PREFSMAN->m_CoinMode); break;
case DebugLine_Slow: s2=bOn ? "on":"off"; break;
case DebugLine_Halt: s2=bOn ? "on":"off"; break;
case DebugLine_LightsDebug: s2=bOn ? "on":"off"; break;
case DebugLine_MonkeyInput: s2=bOn ? "on":"off"; break;
case DebugLine_Stats: s2=bOn ? "on":"off"; break;
case DebugLine_Vsync: s2=bOn ? "on":"off"; break;
case DebugLine_ScreenTestMode: s2=bOn ? "on":"off"; break;
case DebugLine_ClearMachineStats: s2=""; break;
case DebugLine_FillMachineStats: s2=""; break;
case DebugLine_SendNotesEnded: s2=""; break;
case DebugLine_ReloadCurrentScreen: s2=SCREENMAN ? SCREENMAN->GetTopScreen()->GetName():""; break;
case DebugLine_ReloadTheme: s2=""; break;
case DebugLine_WriteProfiles: s2=""; break;
case DebugLine_WritePreferences: s2=""; break;
case DebugLine_MenuTimer: s2=""; break;
case DebugLine_FlushLog: s2=""; break;
case DebugLine_VolumeUp: s2=ssprintf("%.0f%%",PREFSMAN->m_fSoundVolume.Get()*100); break;
case DebugLine_VolumeDown: s2=""; break;
case DebugLine_Uptime: s2=SecondsToMMSSMsMsMs(RageTimer::GetTimeSinceStart()); break;
default: ASSERT(0);
}
bool bOn = (*p)->IsEnabled();
txt1.SetDiffuse( bOn ? on:off );
txt2.SetDiffuse( bOn ? on:off );
@@ -327,165 +247,27 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
g_bIsDisplayed = false;
}
FOREACH_DebugLine( i )
FOREACH_CONST( IDebugLine*, *g_pvpSubscribers, p )
{
int i = p-g_pvpSubscribers->begin();
if( (g_bIsDisplayed && DeviceI == g_Mappings.debugButton[i]) ||
(IsGameplay() && DeviceI == g_Mappings.gameplayButton[i]) )
{
if( type != IET_FIRST_PRESS )
return true; /* eat the input but do nothing */
BitmapText &txt1 = m_textButton[i];
BitmapText &txt1 = *m_vptextButton[i];
txt1.FinishTweening();
float fZoom = txt1.GetZoom();
txt1.SetZoom( fZoom * 1.2f );
txt1.BeginTweening( 0.2f, Actor::TWEEN_LINEAR );
txt1.SetZoom( fZoom );
BitmapText &txt2 = m_textFunction[i];
BitmapText &txt2 = *m_vptextFunction[i];
switch( i )
{
case DebugLine_Autoplay:
{
PlayerController pc = (PlayerController)(PREFSMAN->m_AutoPlay+1);
wrap( (int&)pc, NUM_PLAYER_CONTROLLERS );
PREFSMAN->m_AutoPlay.Set( pc );
FOREACH_HumanPlayer(pn)
GAMESTATE->m_pPlayerState[pn]->m_PlayerController = PREFSMAN->m_AutoPlay;
}
break;
case DebugLine_AssistTick:
{
if( type != IET_FIRST_PRESS )
return true; /* eat the input but do nothing */
GAMESTATE->m_SongOptions.m_bAssistTick = !GAMESTATE->m_SongOptions.m_bAssistTick;
/* Store this change, so it sticks if we change songs: */
GAMESTATE->m_StoredSongOptions.m_bAssistTick = GAMESTATE->m_SongOptions.m_bAssistTick;
MESSAGEMAN->Broadcast( Message_AssistTickChanged );
}
break;
case DebugLine_Autosync:
{
if( type != IET_FIRST_PRESS )
return true; /* eat the input but do nothing */
SongOptions::AutosyncType as = (SongOptions::AutosyncType)(GAMESTATE->m_SongOptions.m_AutosyncType+1);
wrap( (int&)as, SongOptions::NUM_AUTOSYNC_TYPES );
GAMESTATE->m_SongOptions.m_AutosyncType = as;
MESSAGEMAN->Broadcast( Message_AutosyncChanged );
}
break;
case DebugLine_CoinMode:
{
CoinMode cm = (CoinMode)(PREFSMAN->m_CoinMode+1);
wrap( (int&)cm, NUM_COIN_MODES );
PREFSMAN->m_CoinMode.Set( cm );
SCREENMAN->RefreshCreditsMessages();
}
break;
case DebugLine_Slow:
g_bIsSlow = !g_bIsSlow;
SetSpeed();
break;
case DebugLine_Halt:
g_bIsHalt = !g_bIsHalt;
g_HaltTimer.Touch();
SetSpeed();
break;
case DebugLine_LightsDebug:
PREFSMAN->m_bDebugLights.Set( !PREFSMAN->m_bDebugLights );
break;
case DebugLine_MonkeyInput:
PREFSMAN->m_bMonkeyInput.Set( !PREFSMAN->m_bMonkeyInput );
break;
case DebugLine_Stats:
PREFSMAN->m_bShowStats.Set( !PREFSMAN->m_bShowStats );
break;
case DebugLine_Vsync:
PREFSMAN->m_bVsync.Set( !PREFSMAN->m_bVsync );
ApplyGraphicOptions();
break;
case DebugLine_ScreenTestMode:
PREFSMAN->m_bScreenTestMode.Set( !PREFSMAN->m_bScreenTestMode );
break;
case DebugLine_ClearMachineStats:
{
GameCommand gc;
gc.Load( 0, ParseCommands("ClearMachineStats") );
gc.ApplyToAllPlayers();
}
break;
case DebugLine_FillMachineStats:
{
GameCommand gc;
gc.Load( 0, ParseCommands("FillMachineStats") );
gc.ApplyToAllPlayers();
}
break;
case DebugLine_SendNotesEnded:
SCREENMAN->PostMessageToTopScreen( SM_NotesEnded, 0 );
break;
case DebugLine_ReloadCurrentScreen:
SOUND->StopMusic();
ResetGame();
SCREENMAN->SetNewScreen( SCREENMAN->GetTopScreen()->GetName() );
break;
case DebugLine_ReloadTheme:
THEME->ReloadMetrics();
TEXTUREMAN->ReloadAll();
NOTESKIN->RefreshNoteSkinData( GAMESTATE->m_pCurGame );
CodeDetector::RefreshCacheItems();
SCREENMAN->SystemMessage( "Theme reloaded." );
// HACK: Don't update text below. Return immediately because this screen.
// was just destroyed as part of the them reload.
return true;
case DebugLine_WriteProfiles:
// Also save bookkeeping and profile info for debugging
// so we don't have to play through a whole song to get new output.
BOOKKEEPER->WriteToDisk();
PROFILEMAN->SaveMachineProfile();
FOREACH_PlayerNumber( p )
{
if( !PROFILEMAN->IsPersistentProfile(p) )
continue;
(*p)->Do();
bool bWasMemoryCard = PROFILEMAN->ProfileWasLoadedFromMemoryCard(p);
if( bWasMemoryCard )
MEMCARDMAN->MountCard( p );
PROFILEMAN->SaveProfile( p );
if( bWasMemoryCard )
MEMCARDMAN->UnmountCard( p );
}
break;
case DebugLine_WritePreferences:
PREFSMAN->SaveGlobalPrefsToDisk();
break;
case DebugLine_MenuTimer:
PREFSMAN->m_bMenuTimer.Set( !PREFSMAN->m_bMenuTimer );
break;
case DebugLine_FlushLog:
LOG->Flush();
break;
case DebugLine_VolumeUp:
case DebugLine_VolumeDown:
{
float fVol = PREFSMAN->m_fSoundVolume;
switch( i )
{
default: ASSERT(0);
case DebugLine_VolumeUp: fVol += 0.1f; break;
case DebugLine_VolumeDown: fVol -= 0.1f; break;
}
CLAMP( fVol, 0.0f, 1.0f );
PREFSMAN->m_fSoundVolume.Set( fVol );
SOUNDMAN->SetPrefs( PREFSMAN->m_fSoundVolume );
}
break;
case DebugLine_Uptime:
break;
default: ASSERT(0);
}
UpdateText();
SCREENMAN->SystemMessage( txt2.GetText() );
@@ -498,6 +280,376 @@ bool ScreenDebugOverlay::OverlayInput( const DeviceInput& DeviceI, const InputEv
}
//
// DebugLine helpers
//
static void SetSpeed()
{
if( g_bIsHalt )
{
INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB), true );
INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT), true );
}
else if( g_bIsSlow )
{
INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB), false );
INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT), true );
}
else
{
INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB), false );
INPUTFILTER->ButtonPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT), false );
}
// PauseMusic( g_bIsHalt );
}
void ChangeVolume( float fDelta )
{
float fVol = PREFSMAN->m_fSoundVolume;
fVol += fDelta;
CLAMP( fVol, 0.0f, 1.0f );
PREFSMAN->m_fSoundVolume.Set( fVol );
SOUNDMAN->SetPrefs( PREFSMAN->m_fSoundVolume );
}
//
// DebugLines
//
class DebugLineAutoplay : public IDebugLine
{
virtual CString GetDescription() { return "AutoPlay"; }
virtual CString GetValue()
{
switch( PREFSMAN->m_AutoPlay )
{
case PC_HUMAN: return "off"; break;
case PC_AUTOPLAY: return "on"; break;
case PC_CPU: return "CPU"; break;
default: ASSERT(0); return NULL;
}
}
virtual bool IsEnabled() { return PREFSMAN->m_AutoPlay.Get() != PC_HUMAN; }
virtual void Do()
{
PlayerController pc = (PlayerController)(PREFSMAN->m_AutoPlay+1);
wrap( (int&)pc, NUM_PLAYER_CONTROLLERS );
PREFSMAN->m_AutoPlay.Set( pc );
FOREACH_HumanPlayer(pn)
GAMESTATE->m_pPlayerState[pn]->m_PlayerController = PREFSMAN->m_AutoPlay;
}
};
static DebugLineAutoplay g_DebugLineAutoplay;
class DebugLineAssistTick : public IDebugLine
{
virtual CString GetDescription() { return "AssistTick"; }
virtual CString GetValue() { return IsEnabled() ? "on":"off"; }
virtual bool IsEnabled() { return GAMESTATE->m_SongOptions.m_bAssistTick; }
virtual void Do()
{
GAMESTATE->m_SongOptions.m_bAssistTick = !GAMESTATE->m_SongOptions.m_bAssistTick;
// Store this change, so it sticks if we change songs
GAMESTATE->m_StoredSongOptions.m_bAssistTick = GAMESTATE->m_SongOptions.m_bAssistTick;
MESSAGEMAN->Broadcast( Message_AssistTickChanged );
}
};
static DebugLineAssistTick g_DebugLineAssistTick;
class DebugLineAutosync : public IDebugLine
{
virtual CString GetDescription() { return "Autosync"; }
virtual CString GetValue()
{
switch( GAMESTATE->m_SongOptions.m_AutosyncType )
{
case SongOptions::AUTOSYNC_OFF: return "off"; break;
case SongOptions::AUTOSYNC_SONG: return "Song"; break;
case SongOptions::AUTOSYNC_MACHINE: return "Machine"; break;
default: ASSERT(0);
}
}
virtual bool IsEnabled() { return GAMESTATE->m_SongOptions.m_AutosyncType!=SongOptions::AUTOSYNC_OFF; }
virtual void Do()
{
}
};
static DebugLineAutosync g_DebugLineAutosync;
class DebugLineCoinMode : public IDebugLine
{
virtual CString GetDescription() { return "CoinMode"; }
virtual CString GetValue() { return CoinModeToString(PREFSMAN->m_CoinMode); }
virtual bool IsEnabled() { return true; }
virtual void Do()
{
CoinMode cm = (CoinMode)(PREFSMAN->m_CoinMode+1);
wrap( (int&)cm, NUM_COIN_MODES );
PREFSMAN->m_CoinMode.Set( cm );
SCREENMAN->RefreshCreditsMessages();
}
};
static DebugLineCoinMode g_DebugLineCoinMode;
class DebugLineSlow : public IDebugLine
{
virtual CString GetDescription() { return "Slow"; }
virtual CString GetValue() { return IsEnabled() ? "on":"off"; }
virtual bool IsEnabled() { return g_bIsSlow; }
virtual void Do()
{
g_bIsSlow = !g_bIsSlow;
SetSpeed();
}
};
static DebugLineSlow g_DebugLineSlow;
class DebugLineHalt : public IDebugLine
{
virtual CString GetDescription() { return "Halt"; }
virtual CString GetValue() { return IsEnabled() ? "on":"off"; }
virtual bool IsEnabled() { return g_bIsHalt; }
virtual void Do()
{
g_bIsHalt = !g_bIsHalt;
g_HaltTimer.Touch();
SetSpeed();
}
};
static DebugLineHalt g_DebugLineHalt;
class DebugLineLightsDebug : public IDebugLine
{
virtual CString GetDescription() { return "Lights Debug"; }
virtual CString GetValue() { return IsEnabled() ? "on":"off"; }
virtual bool IsEnabled() { return PREFSMAN->m_bDebugLights.Get(); }
virtual void Do()
{
PREFSMAN->m_bDebugLights.Set( !PREFSMAN->m_bDebugLights );
}
};
static DebugLineLightsDebug g_DebugLineLightsDebug;
class DebugLineMonkeyInput : public IDebugLine
{
virtual CString GetDescription() { return "MonkeyInput"; }
virtual CString GetValue() { return IsEnabled() ? "on":"off"; }
virtual bool IsEnabled() { return PREFSMAN->m_bMonkeyInput.Get(); }
virtual void Do()
{
PREFSMAN->m_bMonkeyInput.Set( !PREFSMAN->m_bMonkeyInput );
}
};
static DebugLineMonkeyInput g_DebugLineMonkeyInput;
class DebugLineStats : public IDebugLine
{
virtual CString GetDescription() { return "Rendering Stats"; }
virtual CString GetValue() { return IsEnabled() ? "on":"off"; }
virtual bool IsEnabled() { return PREFSMAN->m_bShowStats.Get(); }
virtual void Do()
{
PREFSMAN->m_bShowStats.Set( !PREFSMAN->m_bShowStats );
}
};
static DebugLineStats g_DebugLineStats;
class DebugLineVsync : public IDebugLine
{
virtual CString GetDescription() { return "Vsync"; }
virtual CString GetValue() { return IsEnabled() ? "on":"off"; }
virtual bool IsEnabled() { return PREFSMAN->m_bVsync.Get(); }
virtual void Do()
{
PREFSMAN->m_bVsync.Set( !PREFSMAN->m_bVsync );
ApplyGraphicOptions();
}
};
static DebugLineVsync g_DebugLineVsync;
class DebugLineScreenTestMode : public IDebugLine
{
virtual CString GetDescription() { return "Screen Test Mode"; }
virtual CString GetValue() { return IsEnabled() ? "on":"off"; }
virtual bool IsEnabled() { return PREFSMAN->m_bScreenTestMode.Get(); }
virtual void Do()
{
PREFSMAN->m_bScreenTestMode.Set( !PREFSMAN->m_bScreenTestMode );
}
};
static DebugLineScreenTestMode g_DebugLineScreenTestMode;
class DebugLineClearMachineStats : public IDebugLine
{
virtual CString GetDescription() { return "Clear Machine Stats"; }
virtual CString GetValue() { return NULL; }
virtual bool IsEnabled() { return true; }
virtual void Do()
{
GameCommand gc;
gc.Load( 0, ParseCommands("ClearMachineStats") );
gc.ApplyToAllPlayers();
}
};
static DebugLineClearMachineStats g_DebugClearMachineStats;
class DebugLineFillMachineStats : public IDebugLine
{
virtual CString GetDescription() { return "Fill Machine Stats"; }
virtual CString GetValue() { return NULL; }
virtual bool IsEnabled() { return true; }
virtual void Do()
{
GameCommand gc;
gc.Load( 0, ParseCommands("FillMachineStats") );
gc.ApplyToAllPlayers();
}
};
static DebugLineFillMachineStats g_DebugLineFillMachineStats;
class DebugLineSendNotesEnded : public IDebugLine
{
virtual CString GetDescription() { return "Send Notes Ended"; }
virtual CString GetValue() { return NULL; }
virtual bool IsEnabled() { return true; }
virtual void Do()
{
SCREENMAN->PostMessageToTopScreen( SM_NotesEnded, 0 );
}
};
static DebugLineSendNotesEnded g_DebugLineSendNotesEnded;
class DebugLineReloadCurrentScreen : public IDebugLine
{
virtual CString GetDescription() { return "Reload"; }
virtual CString GetValue() { return SCREENMAN ? SCREENMAN->GetTopScreen()->GetName() : NULL; }
virtual bool IsEnabled() { return true; }
virtual void Do()
{
SOUND->StopMusic();
ResetGame();
SCREENMAN->SetNewScreen( SCREENMAN->GetTopScreen()->GetName() );
}
};
static DebugLineStats g_DebugLineReloadCurrentScreen;
class DebugLineReloadTheme : public IDebugLine
{
virtual CString GetDescription() { return "Reload Theme and Textures"; }
virtual CString GetValue() { return NULL; }
virtual bool IsEnabled() { return true; }
virtual void Do()
{
THEME->ReloadMetrics();
TEXTUREMAN->ReloadAll();
NOTESKIN->RefreshNoteSkinData( GAMESTATE->m_pCurGame );
CodeDetector::RefreshCacheItems();
SCREENMAN->SystemMessage( "Theme reloaded." );
// HACK: Don't update text below. Return immediately because this screen.
// was just destroyed as part of the them reload.
}
};
static DebugLineReloadTheme g_DebugLineReloadTheme;
class DebugLineWriteProfiles : public IDebugLine
{
virtual CString GetDescription() { return "Write Profiles"; }
virtual CString GetValue() { return NULL; }
virtual bool IsEnabled() { return true; }
virtual void Do()
{
// Also save bookkeeping and profile info for debugging
// so we don't have to play through a whole song to get new output.
BOOKKEEPER->WriteToDisk();
PROFILEMAN->SaveMachineProfile();
FOREACH_PlayerNumber( p )
{
if( !PROFILEMAN->IsPersistentProfile(p) )
continue;
bool bWasMemoryCard = PROFILEMAN->ProfileWasLoadedFromMemoryCard(p);
if( bWasMemoryCard )
MEMCARDMAN->MountCard( p );
PROFILEMAN->SaveProfile( p );
if( bWasMemoryCard )
MEMCARDMAN->UnmountCard( p );
}
}
};
static DebugLineWriteProfiles g_DebugLineWriteProfiles;
class DebugLineWritePreferences : public IDebugLine
{
virtual CString GetDescription() { return "Write Preferences"; }
virtual CString GetValue() { return NULL; }
virtual bool IsEnabled() { return true; }
virtual void Do()
{
PREFSMAN->SaveGlobalPrefsToDisk();
}
};
static DebugLineStats g_DebugLineWritePreferences;
class DebugLineMenuTimer : public IDebugLine
{
virtual CString GetDescription() { return "Menu Timer"; }
virtual CString GetValue() { return NULL; }
virtual bool IsEnabled() { return PREFSMAN->m_bMenuTimer.Get(); }
virtual void Do()
{
PREFSMAN->m_bMenuTimer.Set( !PREFSMAN->m_bMenuTimer );
}
};
static DebugLineMenuTimer g_DebugLineMenuTimer;
class DebugLineFlushLog : public IDebugLine
{
virtual CString GetDescription() { return "Flush Log"; }
virtual CString GetValue() { return NULL; }
virtual bool IsEnabled() { return true; }
virtual void Do()
{
LOG->Flush();
}
};
static DebugLineFlushLog g_DebugLineFlushLog;
class DebugLineVolumeUp : public IDebugLine
{
virtual CString GetDescription() { return "Volume Up"; }
virtual CString GetValue() { return ssprintf("%.0f%%",PREFSMAN->m_fSoundVolume.Get()*100); }
virtual bool IsEnabled() { return true; }
virtual void Do()
{
ChangeVolume( +0.1f );
}
};
static DebugLineVolumeUp g_DebugLineVolumeUp;
class DebugLineVolumeDown : public IDebugLine
{
virtual CString GetDescription() { return "Volume Down"; }
virtual CString GetValue() { return NULL; }
virtual bool IsEnabled() { return true; }
virtual void Do()
{
ChangeVolume( -0.1f );
}
};
static DebugLineVolumeDown g_DebugLineVolumeDown;
class DebugLineUptime : public IDebugLine
{
virtual CString GetDescription() { return "Uptime"; }
virtual CString GetValue() { return SecondsToMMSSMsMsMs(RageTimer::GetTimeSinceStart()); }
virtual bool IsEnabled() { return false; }
virtual void Do() {}
};
static DebugLineUptime g_DebugLineUptime;
/*
* (c) 2001-2005 Chris Danford, Glenn Maynard
* All rights reserved.
+2 -31
View File
@@ -7,35 +7,6 @@
#include "BitmapText.h"
#include "Quad.h"
enum DebugLine
{
DebugLine_Autoplay,
DebugLine_AssistTick,
DebugLine_Autosync,
DebugLine_CoinMode,
DebugLine_Slow,
DebugLine_Halt,
DebugLine_LightsDebug,
DebugLine_MonkeyInput,
DebugLine_Stats,
DebugLine_Vsync,
DebugLine_ScreenTestMode,
DebugLine_ClearMachineStats,
DebugLine_FillMachineStats,
DebugLine_SendNotesEnded,
DebugLine_ReloadCurrentScreen,
DebugLine_ReloadTheme,
DebugLine_WriteProfiles,
DebugLine_WritePreferences,
DebugLine_MenuTimer,
DebugLine_FlushLog,
DebugLine_VolumeUp,
DebugLine_VolumeDown,
DebugLine_Uptime,
NUM_DEBUG_LINES
};
#define FOREACH_DebugLine( i ) FOREACH_ENUM( DebugLine, NUM_DEBUG_LINES, i )
class ScreenDebugOverlay : public Screen
{
public:
@@ -52,8 +23,8 @@ private:
Quad m_Quad;
BitmapText m_textHeader;
BitmapText m_textButton[NUM_DEBUG_LINES];
BitmapText m_textFunction[NUM_DEBUG_LINES];
vector<BitmapText*> m_vptextButton;
vector<BitmapText*> m_vptextFunction;
};