Use 1280x960, not 1280x1024. The former is a standard 4:3 resolution;
the latter is a popular but bogus 5:4 resolution.
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@@ -53,7 +53,7 @@ static const int HorizRes[] = {
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320, 400, 512, 640, 800, 1024, 1280
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};
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static const int VertRes[] = {
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240, 300, 384, 480, 600, 768, 1024
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240, 300, 384, 480, 600, 768, 960
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};
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static const int TextureRes[] = {
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256, 512, 1024, 2048
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