Fix missing const that was causing the virtual to not align. (Why
doesn't VC warn about this?!)
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@@ -52,7 +52,7 @@ public:
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virtual void Pause();
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virtual void Pause();
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virtual void Stop();
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virtual void Stop();
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virtual void SetPosition( float fSeconds );
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virtual void SetPosition( float fSeconds );
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virtual bool IsAMovie() { return true; };
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virtual bool IsAMovie() const { return true; };
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void SetLooping(bool looping=true) { m_bLoop = looping; }
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void SetLooping(bool looping=true) { m_bLoop = looping; }
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LPDIRECT3DTEXTURE8 GetBackBuffer() { return m_pd3dTexture[!m_iIndexFrontBuffer]; }
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LPDIRECT3DTEXTURE8 GetBackBuffer() { return m_pd3dTexture[!m_iIndexFrontBuffer]; }
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