Fix missing const that was causing the virtual to not align. (Why
doesn't VC warn about this?!)
This commit is contained in:
@@ -52,7 +52,7 @@ public:
|
||||
virtual void Pause();
|
||||
virtual void Stop();
|
||||
virtual void SetPosition( float fSeconds );
|
||||
virtual bool IsAMovie() { return true; };
|
||||
virtual bool IsAMovie() const { return true; };
|
||||
void SetLooping(bool looping=true) { m_bLoop = looping; }
|
||||
|
||||
LPDIRECT3DTEXTURE8 GetBackBuffer() { return m_pd3dTexture[!m_iIndexFrontBuffer]; }
|
||||
|
||||
Reference in New Issue
Block a user