add concurrent rendering hooks
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@@ -25,6 +25,10 @@ public:
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virtual void Update() { }
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virtual VideoModeParams GetActualVideoModeParams() const = 0;
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virtual bool SupportsThreadedRendering() { return false; }
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virtual void BeginConcurrentRendering() { }
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virtual void EndConcurrentRendering() { }
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};
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#endif
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