add concurrent rendering hooks
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@@ -1606,6 +1606,21 @@ const RageDisplay::PixelFormatDesc *RageDisplay_OGL::GetPixelFormatDesc(PixelFor
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return &PIXEL_FORMAT_DESC[pf];
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}
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bool RageDisplay_OGL::SupportsThreadedRendering()
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{
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return g_pWind->SupportsThreadedRendering();
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}
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void RageDisplay_OGL::BeginConcurrentRendering()
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{
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g_pWind->BeginConcurrentRendering();
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}
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void RageDisplay_OGL::EndConcurrentRendering()
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{
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g_pWind->EndConcurrentRendering();
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}
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void RageDisplay_OGL::DeleteTexture( unsigned uTexHandle )
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{
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unsigned int uTexID = uTexHandle;
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