Changed naming convention in theme elements from "game 0" -> "dance", and "style 0" -> "single" so things won't break if we change the game/style ordering. Cleaned up ez2: replaced missing graphics, fixed alignment of lifemeter.

This commit is contained in:
Chris Danford
2002-09-15 03:50:57 +00:00
parent 02bfd77a8a
commit 35688cfea5
7 changed files with 53 additions and 43 deletions
+5 -3
View File
@@ -117,9 +117,11 @@ public:
DrawMask( m_fPercent );
const float fChamberWidthInPercent = 1.0f/g_iNumChambers;
const float fPercentBetweenStrips = froundf( 1.0f/g_iNumStrips, fChamberWidthInPercent );
float fPercentBetweenStrips = 1.0f/g_iNumStrips;
if( g_iNumChambers > 10 )
fPercentBetweenStrips = froundf( fPercentBetweenStrips, fChamberWidthInPercent );
const float fPercentOffset = fmodf( GAMESTATE->m_fSongBeat/4+1000, fPercentBetweenStrips );
float fPercentOffset = fmodf( GAMESTATE->m_fSongBeat/4+1000, fPercentBetweenStrips );
ASSERT( fPercentOffset >= 0 && fPercentOffset <= fPercentBetweenStrips );
for( float f=fPercentOffset+1; f>=fPercentOffset; f-=fPercentBetweenStrips )
@@ -149,7 +151,7 @@ public:
// set size of streams
rect.left = LONG(-g_iMeterWidth/2 + g_iMeterWidth*fCorrectedLeftEdgePercent);
rect.left = LONG(-g_iMeterWidth/2 + g_iMeterWidth*max(0,fCorrectedLeftEdgePercent));
rect.top = LONG(-g_iMeterHeight/2);
rect.right = LONG(-g_iMeterWidth/2 + g_iMeterWidth*min(1,fCorrectedRightEdgePercent));
rect.bottom = LONG(+g_iMeterHeight/2);